DocumentCode :
579613
Title :
A model-based cell decomposition approach to on-line pursuit-evasion path planning and the video game Ms. Pac-Man
Author :
Foderaro, Greg ; Swingler, Ashleigh ; Ferrari, Silvia
Author_Institution :
Dept. of Mech. Eng. & Mater. Sci., Duke Univ., Durham, NC, USA
fYear :
2012
fDate :
11-14 Sept. 2012
Firstpage :
281
Lastpage :
287
Abstract :
This paper presents an on-line approach for optimizing paths for a pursuit-evasion problem, in which an agent must visit several target positions within an environment while simultaneously avoiding one or more actively-pursuing adversaries. This problem is found in a variety of fields, such as robotic path planning, mobile-sensor applications, and path exposure. The methodology developed utilizes cell decomposition to construct a modified decision tree, which balances the reward associated with visiting target locations and the risk of capture by the adversaries. By computing paths on-line, the algorithm can quickly adapt to unexpected adversary behaviors and dynamic environments. The methodology developed in this paper is implemented as a controller for an artificial player in the Ms. Pac-Man arcade games and is entered into the IEEE CIG 2012 screen capture Ms. Pac-Man competition. The approach presented achieved a high score of 44,630 points.
Keywords :
computer games; decision trees; optimisation; path planning; software agents; IEEE CIG 2012; Ms. Pac-Man; arcade games; decision tree; model-based cell decomposition; online pursuit-evasion path planning; path optimization; video game; Conferences; Games; Heuristic algorithms; Image color analysis; Trajectory; Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location :
Granada
Print_ISBN :
978-1-4673-1193-9
Electronic_ISBN :
978-1-4673-1192-2
Type :
conf
DOI :
10.1109/CIG.2012.6374167
Filename :
6374167
Link To Document :
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