DocumentCode
579623
Title
Special tactics: A Bayesian approach to tactical decision-making
Author
Synnaeve, Gabriel ; Bessière, Pierre
fYear
2012
fDate
11-14 Sept. 2012
Firstpage
409
Lastpage
416
Abstract
We describe a generative Bayesian model of tactical attacks in strategy games, which can be used both to predict attacks and to take tactical decisions. This model is designed to easily integrate and merge information from other (probabilistic) estimations and heuristics. In particular, it handles uncertainty in enemy units´ positions as well as their probable tech tree. We claim that learning, being it supervised or through reinforcement, adapts to skewed data sources. We evaluated our approach on StarCraft1: the parameters are learned on a new (freely available) dataset of game states, deterministically re-created from replays, and the whole model is evaluated for prediction in realistic conditions. It is also the tactical decision-making component of our StarCraft AI competition bot.
Keywords
belief networks; computer games; learning (artificial intelligence); probability; trees (mathematics); Bayesian approach; StarCraft AI competition bot; generative Bayesian model; learning; probable tech tree; skewed data sources; strategy games; tactical decision-making; Bayesian methods; Decision making; Games; Humans; Predictive models; Uncertainty;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location
Granada
Print_ISBN
978-1-4673-1193-9
Electronic_ISBN
978-1-4673-1192-2
Type
conf
DOI
10.1109/CIG.2012.6374184
Filename
6374184
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