• DocumentCode
    579623
  • Title

    Special tactics: A Bayesian approach to tactical decision-making

  • Author

    Synnaeve, Gabriel ; Bessière, Pierre

  • fYear
    2012
  • fDate
    11-14 Sept. 2012
  • Firstpage
    409
  • Lastpage
    416
  • Abstract
    We describe a generative Bayesian model of tactical attacks in strategy games, which can be used both to predict attacks and to take tactical decisions. This model is designed to easily integrate and merge information from other (probabilistic) estimations and heuristics. In particular, it handles uncertainty in enemy units´ positions as well as their probable tech tree. We claim that learning, being it supervised or through reinforcement, adapts to skewed data sources. We evaluated our approach on StarCraft1: the parameters are learned on a new (freely available) dataset of game states, deterministically re-created from replays, and the whole model is evaluated for prediction in realistic conditions. It is also the tactical decision-making component of our StarCraft AI competition bot.
  • Keywords
    belief networks; computer games; learning (artificial intelligence); probability; trees (mathematics); Bayesian approach; StarCraft AI competition bot; generative Bayesian model; learning; probable tech tree; skewed data sources; strategy games; tactical decision-making; Bayesian methods; Decision making; Games; Humans; Predictive models; Uncertainty;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Conference_Location
    Granada
  • Print_ISBN
    978-1-4673-1193-9
  • Electronic_ISBN
    978-1-4673-1192-2
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374184
  • Filename
    6374184