DocumentCode
579659
Title
Skin stretch feedback for gaming environments
Author
Guinan, Ashley L. ; Montandon, Markus N. ; Caswell, Nathaniel A. ; Provancher, William R.
Author_Institution
Haptics & Embedded Mechatron. Lab., Univ. of Utah, Salt Lake City, UT, USA
fYear
2012
fDate
8-9 Oct. 2012
Firstpage
101
Lastpage
106
Abstract
This paper presents the design and development of handheld gaming devices that provide a new form of touch feedback: skin stretch feedback. Our prior work showed 1-1.5 mm of skin stretch applied to the fingertips (or thumb tips) could provide direction cues with high accuracy. The direction of each cue corresponded to the direction of applied skin stretch. Haptic feedback via tactile skin stretch can be used to provide tactile gaming effects and directional information through the same interface used for game inputs. Tests conducted with devices that resemble modern game controllers indicated which grip style is preferred by users and how to present direction cues to achieve the highest recognition rates. The main contribution of this paper is to show an initial demonstration of the benefits of skin stretch feedback in a multimodal gaming scenario.
Keywords
computer games; haptic interfaces; skin; touch (physiological); directional information; fingertips; gaming environments; grip style; handheld gaming device design; handheld gaming device development; haptic feedback; multimodal gaming scenario; skin stretch feedback; tactile gaming effects; tactile skin stretch; touch feedback; Games; Haptic interfaces; Navigation; Receivers; Skin; Thumb; Visualization; Consumer electronics; haptic interfaces; skin stretch feedback;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio Visual Environments and Games (HAVE), 2012 IEEE International Workshop on
Conference_Location
Munich
Print_ISBN
978-1-4673-1568-5
Type
conf
DOI
10.1109/HAVE.2012.6374430
Filename
6374430
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