• DocumentCode
    579667
  • Title

    Design of a serious game for learning vibrotactile messages

  • Author

    Menelas, Bob-Antoine J. ; Otis, Martin J -D

  • Author_Institution
    Math. & Comput. Sci. Dept., Univ. of Quebec at Chicoutimi, Chicoutimi, QC, Canada
  • fYear
    2012
  • fDate
    8-9 Oct. 2012
  • Firstpage
    124
  • Lastpage
    129
  • Abstract
    To prevent accidental falls, we have designed an augmented shoe aiming at assisting a user when walking. For this, the risk level (low, medium, high and very high) represented by the current situation is conveyed to the user through vibrotactile messages. In this paper, we describe the design of a serious game dedicated to learning of these signals. The game is centered on a virtual maze, whose parts are associated with the four risk levels. To explore this maze, fitted with a pair of the augmented shoes, the user is invited to walk in a room, completely empty, whose dimensions are mapped to those of the virtual maze. When moving, for each area explored the corresponding signal is delivered to the user through the augmented shoes. An initial experiment confirmed the idea that vibrotactile messages can serve for communicating the level of risk.
  • Keywords
    accident prevention; augmented reality; computer games; design; haptic interfaces; learning (artificial intelligence); accidental falls prevention; augmented shoe; design; serious game; vibrotactile messages learning; virtual maze; Actuators; Footwear; Games; Haptic interfaces; Legged locomotion; Sensors; Vibrations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Audio Visual Environments and Games (HAVE), 2012 IEEE International Workshop on
  • Conference_Location
    Munich
  • Print_ISBN
    978-1-4673-1568-5
  • Type

    conf

  • DOI
    10.1109/HAVE.2012.6374446
  • Filename
    6374446