DocumentCode
579667
Title
Design of a serious game for learning vibrotactile messages
Author
Menelas, Bob-Antoine J. ; Otis, Martin J -D
Author_Institution
Math. & Comput. Sci. Dept., Univ. of Quebec at Chicoutimi, Chicoutimi, QC, Canada
fYear
2012
fDate
8-9 Oct. 2012
Firstpage
124
Lastpage
129
Abstract
To prevent accidental falls, we have designed an augmented shoe aiming at assisting a user when walking. For this, the risk level (low, medium, high and very high) represented by the current situation is conveyed to the user through vibrotactile messages. In this paper, we describe the design of a serious game dedicated to learning of these signals. The game is centered on a virtual maze, whose parts are associated with the four risk levels. To explore this maze, fitted with a pair of the augmented shoes, the user is invited to walk in a room, completely empty, whose dimensions are mapped to those of the virtual maze. When moving, for each area explored the corresponding signal is delivered to the user through the augmented shoes. An initial experiment confirmed the idea that vibrotactile messages can serve for communicating the level of risk.
Keywords
accident prevention; augmented reality; computer games; design; haptic interfaces; learning (artificial intelligence); accidental falls prevention; augmented shoe; design; serious game; vibrotactile messages learning; virtual maze; Actuators; Footwear; Games; Haptic interfaces; Legged locomotion; Sensors; Vibrations;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio Visual Environments and Games (HAVE), 2012 IEEE International Workshop on
Conference_Location
Munich
Print_ISBN
978-1-4673-1568-5
Type
conf
DOI
10.1109/HAVE.2012.6374446
Filename
6374446
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