DocumentCode :
579831
Title :
3D Facial Surface and Texture Synthesis Using 2D Landmarks from a Single Face Sketch
Author :
Sucontphunt, Tanasai ; Neumann, Ulrich
Author_Institution :
Univ. of Southern California, Los Angeles, CA, USA
fYear :
2012
fDate :
13-15 Oct. 2012
Firstpage :
152
Lastpage :
159
Abstract :
This paper presents an approach to construct a 3D face model from a sparse set of 2D facial landmarks. This system takes the 2D landmarks extracted from a 2D portrait sketch image of an artist creation and estimates their corresponding 3D landmarks by using a statistical estimation. Then, the 3D surface and its texture are synthesized to fit to the 3D landmarks and its facial descriptions by using an example-based surface and texture synthesis technique. The 3D surface and its texture can also be further altered by a surface and texture blending technique which is particular useful for cartoon face modeling. The evaluation shows that the reconstructed 3D faces are highly similar to the ground-truth examples. This approach can be used in many face modeling applications such as in 3D avatar creation, cartoon face modeling, and police investigations.
Keywords :
face recognition; image texture; solid modelling; statistical analysis; 2D landmarks; 2D portrait sketch image; 3D face model; 3D facial surface; cartoon face modeling; face modeling applications; single face sketch; statistical estimation; texture blending technique; texture synthesis; Estimation; Face; Humans; Principal component analysis; Skin; Solid modeling; Surface texture; 3D Face Modeling; Cartoon Face; Face Sketch;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT), 2012 Second International Conference on
Conference_Location :
Zurich
Print_ISBN :
978-1-4673-4470-8
Type :
conf
DOI :
10.1109/3DIMPVT.2012.65
Filename :
6374989
Link To Document :
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