DocumentCode
579861
Title
Analysis-by-Synthesis Texture Reconstruction
Author
Liefers, Florian ; Parys, Roman ; Schilling, Andreas
Author_Institution
Univ. of Tubingen, Tubingen, Germany
fYear
2012
fDate
13-15 Oct. 2012
Firstpage
571
Lastpage
578
Abstract
Within the recent decade, reconstruction of real world scenes gained continuously more importance. For realistic reconstructions both, the geometry and the textures, are important. We present a general algorithm for reconstructing textures from an image sequence of flat patches, where the angle between the patch normal and the view direction of the observing cameras could be close to 90. In such case the image of the patch in the camera frames collapses to just a few pixel rows, and most of the algorithms used today will fail. The method we present uses an analysis-by-synthesis approach for reconstructing the texture by combining information from all input images. In each step, the previously reconstructed texture is tested by using it for rendering artificial input images which are then compared to the real ones. If they are not equal, we use the difference for calculating an update to the existent texture. For this update we employ a back projection approach that produces excellent reconstructions in only a few iteration steps.
Keywords
cameras; geometry; image reconstruction; image texture; rendering (computer graphics); analysis-by-synthesis texture reconstruction; artificial input image rendering; back projection approach; camera frames; flat patch; geometry; image sequence; scene reconstruction; Algorithm design and analysis; Cameras; Geometry; Image reconstruction; Image resolution; Rendering (computer graphics); Surface reconstruction;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT), 2012 Second International Conference on
Conference_Location
Zurich
Print_ISBN
978-1-4673-4470-8
Type
conf
DOI
10.1109/3DIMPVT.2012.73
Filename
6375043
Link To Document