Title :
Towards extensible and personalized computer role-playing game fantasy worlds
Author :
Vanhatupa, Juha-Matti
Author_Institution :
Dept. of Software Syst., Tampere Univ. of Technol., Tampere, Finland
Abstract :
Computer role-playing games (CRPGs) aim at offering similar gaming experience as paper-and-pen role-playing games. Modern CRPGs contain of huge fantasy worlds and sophisticated storylines. Therefore programming game content is a very time consuming task for application developers. Use of different kinds of content generation tools is a method to reduce this workload. Those can be used to produce new game areas, items, enemies or quests (individual tasks for the player character to solve). Although use of content generation tools is an excellent method, there are constraints that limit their usefulness: (1) random generated content does not relate to the game storyline, and (2) by exploring generated quests the player character does not advance in the game storyline. In this paper, we present ideas how these constraints could be alleviated, aiming at creating an extensible and personalized fantasy world.
Keywords :
computer games; content management; interactive programming; CRPG; computer role-playing game; content generation tools; extensible fantasy world; game content programming; game storyline; gaming experience; personalized fantasy world; player character; random generated content; Computer science; Computers; Educational institutions; Games; History; Tutorials; Weapons; computer role-playing games; content generation;
Conference_Titel :
Computer Science and Electronic Engineering Conference (CEEC), 2012 4th
Conference_Location :
Colchester
Print_ISBN :
978-1-4673-2665-0
DOI :
10.1109/CEEC.2012.6375400