• DocumentCode
    580796
  • Title

    Six degree-of-freedom haptic simulation of sharp geometric features using a hybrid sphere-tree model

  • Author

    Yu, Ge ; Wang, Dangxiao ; Zhang, Yuru ; Zhang, Xin

  • Author_Institution
    State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
  • fYear
    2012
  • fDate
    7-12 Oct. 2012
  • Firstpage
    3314
  • Lastpage
    3319
  • Abstract
    Subtle force feelings caused by contacts at sharp geometric features are necessary to achieve high-fidelity haptic rendering. It is a challenging problem to achieve six degree-of-freedom (6-DOF) haptic simulation with sharp features for multi-region contacts scenario. We propose a configuration-based optimization method using a hybrid sphere-tree model to compute constraint-based collision response. Based on the variance of dihedral angle between adjacent triangles, an original triangle mesh of the simulated object is segmented into a hybrid sphere-tree model, i.e. a hierarchical sphere-tree for global shape and several linear-lists of spheres for local areas with sharp features. In each local area with sharp features, we first identify those spheres which radius is larger than a pre-defined perceptual threshold. Then these spheres are divided into a linear list of smaller spheres by a splitting method. The experiment results on a sphere-cube interaction and a spline-shaped peg-hole interaction validate that the proposed method can simulate a subtle force direction change when sliding contact occurs across the sharp edges. Non-penetration between the two objects can be maintained for multi-region contacts scenario. The haptic rendering rate is over 1kHz and the interaction is stable.
  • Keywords
    force feedback; haptic interfaces; mesh generation; optimisation; rendering (computer graphics); shape recognition; splines (mathematics); 6-DOF haptic simulation; configuration-based optimization method; constraint-based collision response; dihedral angle; force direction; global shape; haptic rendering rate; high-fidelity haptic rendering; hybrid sphere-tree model; multiregion contact; object segmentation; perceptual threshold; sharp edge; sharp geometric feature contact; sharp geometric features; six degree-of-freedom haptic simulation; sliding contact; sphere-cube interaction; spline-shaped peg-hole interaction; splitting method; triangle mesh; Computational modeling; Force; Haptic interfaces; Octrees; Rendering (computer graphics); Splines (mathematics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems (IROS), 2012 IEEE/RSJ International Conference on
  • Conference_Location
    Vilamoura
  • ISSN
    2153-0858
  • Print_ISBN
    978-1-4673-1737-5
  • Type

    conf

  • DOI
    10.1109/IROS.2012.6386129
  • Filename
    6386129