DocumentCode
58177
Title
On View Consistency in Multi-Server Distributed Virtual Environments
Author
Haiyang Hu ; Lau, Rynson W. H. ; Hua Hu ; Wah, Benjamin
Author_Institution
Sch. of Comput. Sci. & Technol., Hangzhou Dianzi Univ., Hangzhou, China
Volume
20
Issue
10
fYear
2014
fDate
Oct. 2014
Firstpage
1428
Lastpage
1440
Abstract
A distributed virtual environment (DVE) is a shared virtual environment (VE) that allows remote users to interact with each other through networks. DVEs are becoming very popular due to some prominent applications, such as online games and virtual worlds. To support a large number of users, a multi-server DVE architecture may be adopted, with each server managing a subset of users. However, there are two critical problems with this architecture: view inconsistency caused by delays and server overloading caused by uneven distribution of users. While the first problem affects users´ perception of the VE and causes user disputes, the second problem affects the system response time. In this paper, we first show that the view inconsistency problem and the load balancing problem are conflicting objectives. We then propose an efficient joint optimization framework to address both problems. Our results show that the proposed method can improve the view inconsistency problem significantly, which is important to the interactivity of DVE applications.
Keywords
distributed processing; optimisation; resource allocation; virtual reality; joint optimization framework; load balancing problem; multiserver DVE architecture; multiserver distributed virtual environment; shared virtual environment; view consistency; Delays; Games; Joints; Load management; Optimization; Servers; Synchronization; DVE load balancing; Distributed virtual environments; multi-server architecture; view consistency;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2013.244
Filename
6636307
Link To Document