DocumentCode
585846
Title
Collision Avatar (CA): Adding collision objects for human body in augmented reality using Kinect
Author
Aitpayev, Kairat ; Gaber, Jaafar
Author_Institution
Comput. Sci. Dept., Univ. of Technol. of Belfort-Montbeliard, Astana, Kazakhstan
fYear
2012
fDate
17-19 Oct. 2012
Firstpage
1
Lastpage
4
Abstract
The purpose of this study is the improvement of real and virtual world interaction in real-time by uses of Kinect. We propose adding geometric shapes as a collision object for human body parts in augmented reality with real-time animations. In this work the concept of collision Avatar (CA) is presented. We will describe different methods which creates geometric shapes, scale them according to body part sizes. Also we compare several types of real-time animations using different methods.
Keywords
augmented reality; avatars; computer animation; real-time systems; Kinect; augmented reality; collision avatar; collision objects; geometric shapes; human body part size; real-time animations; real-time interaction; virtual world interaction; Animation; Augmented reality; Bones; Head; Joints; Real-time systems; Shape; Augmented Reality; Motion Capture; Ubiquitous Computing; Virtual Character;
fLanguage
English
Publisher
ieee
Conference_Titel
Application of Information and Communication Technologies (AICT), 2012 6th International Conference on
Conference_Location
Tbilisi
Print_ISBN
978-1-4673-1739-9
Type
conf
DOI
10.1109/ICAICT.2012.6398480
Filename
6398480
Link To Document