• DocumentCode
    585846
  • Title

    Collision Avatar (CA): Adding collision objects for human body in augmented reality using Kinect

  • Author

    Aitpayev, Kairat ; Gaber, Jaafar

  • Author_Institution
    Comput. Sci. Dept., Univ. of Technol. of Belfort-Montbeliard, Astana, Kazakhstan
  • fYear
    2012
  • fDate
    17-19 Oct. 2012
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    The purpose of this study is the improvement of real and virtual world interaction in real-time by uses of Kinect. We propose adding geometric shapes as a collision object for human body parts in augmented reality with real-time animations. In this work the concept of collision Avatar (CA) is presented. We will describe different methods which creates geometric shapes, scale them according to body part sizes. Also we compare several types of real-time animations using different methods.
  • Keywords
    augmented reality; avatars; computer animation; real-time systems; Kinect; augmented reality; collision avatar; collision objects; geometric shapes; human body part size; real-time animations; real-time interaction; virtual world interaction; Animation; Augmented reality; Bones; Head; Joints; Real-time systems; Shape; Augmented Reality; Motion Capture; Ubiquitous Computing; Virtual Character;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Application of Information and Communication Technologies (AICT), 2012 6th International Conference on
  • Conference_Location
    Tbilisi
  • Print_ISBN
    978-1-4673-1739-9
  • Type

    conf

  • DOI
    10.1109/ICAICT.2012.6398480
  • Filename
    6398480