• DocumentCode
    58629
  • Title

    Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device

  • Author

    Chumerin, N. ; Manyakov, N.V. ; van Vliet, Marijn ; Robben, A. ; Combaz, A. ; Van Hulle, M.

  • Author_Institution
    Lab. voor Neuroen Psychofysiologie, KU Leuven, Leuven, Belgium
  • Volume
    5
  • Issue
    2
  • fYear
    2013
  • fDate
    Jun-13
  • Firstpage
    100
  • Lastpage
    110
  • Abstract
    In this paper, we introduce a game in which the player navigates an avatar through a maze by using a brain-computer interface (BCI) that analyzes the steady-state visual evoked potential (SSVEP) responses recorded with electroencephalography (EEG) on the player´s scalp. The four-command control game, called The Maze, was specifically designed around an SSVEP BCI and validated in several EEG setups when using a traditional electrode cap with relocatable electrodes and a consumer-grade headset with fixed electrodes (Emotiv EPOC). We experimentally derive the parameter values that provide an acceptable tradeoff between accuracy of game control and interactivity, and evaluate the control provided by the BCI during gameplay. As a final step in the validation of the game, a population study on a broad audience was conducted with the EPOC headset in a real-world setting. The study revealed that the majority (85%) of the players enjoyed the game in spite of its intricate control (mean accuracy 80.37%, mean mission time ratio 0.90). We also discuss what to take into account while designing BCI-based games.
  • Keywords
    avatars; bioelectric potentials; brain-computer interfaces; computer games; electroencephalography; BCI-based game; Emotiv EPOC; SSVEP BCI; The Maze; avatar; brain-computer interface; computer gaming; consumer-grade EEG device; consumer-grade headset; electrode cap; electroencephalography; four-command control game; steady-state visual evoked potential; Avatars; Bioelectric potentials; Brain-computer interfaces; Computer games; Electroencephalography; Visual evoked potentials; Brain–computer interface (BCI); electroencephalography (EEG); games; human–computer interaction; steady-state visual evoked potentials (SSVEPs);
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2012.2225623
  • Filename
    6334432