• DocumentCode
    58649
  • Title

    A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft

  • Author

    Ontanon, Santiago ; Synnaeve, Gabriel ; Uriarte, Alberto ; Richoux, Florian ; Churchill, David ; Preuss, Mike

  • Author_Institution
    Comput. Sci. Dept., Drexel Univ., Philadelphia, PA, USA
  • Volume
    5
  • Issue
    4
  • fYear
    2013
  • fDate
    Dec. 2013
  • Firstpage
    293
  • Lastpage
    311
  • Abstract
    This paper presents an overview of the existing work on AI for real-time strategy (RTS) games. Specifically, we focus on the work around the game StarCraft, which has emerged in the past few years as the unified test bed for this research. We describe the specific AI challenges posed by RTS games, and overview the solutions that have been explored to address them. Additionally, we also present a summary of the results of the recent StarCraft AI competitions, describing the architectures used by the participants. Finally, we conclude with a discussion emphasizing which problems in the context of RTS game AI have been solved, and which remain open.
  • Keywords
    artificial intelligence; computer games; real-time systems; RTS games; StarCraft AI competitions; real-time strategy game AI research; Artificial intelligence; Buildings; Cognition; Games; Planning; Real-time systems; Uncertainty; Game AI; StarCraft; real-time strategy; review1;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2013.2286295
  • Filename
    6637024