DocumentCode
58683
Title
Efficient GPU Implementation of the High-Frequency SBR-PO Method
Author
Chun Yun Kee ; Chao-Fu Wang
Author_Institution
Temasek Labs., Nat. Univ. of Singapore, Singapore, Singapore
Volume
12
fYear
2013
fDate
2013
Firstpage
941
Lastpage
944
Abstract
Several key implementation measures are proposed for effectively mapping the shooting and bouncing rays-physical optics (SBR-PO) method to a graphics processing unit (GPU) to accelerate the solution process of scattering problems. Compute unified device architecture (CUDA) and OptiX from NVIDIA are used to reduce computational time for the modeling of monostatic scattering from electrically large and arbitrarily shaped objects. Results obtained using the SBR-PO code on GPU are compared against results from literature and those generated by commercial software. The good agreement and very significant speedup achieved show that the newly developed SBR-PO code on GPU is capable of modeling a very large-size platform for practical rapid design.
Keywords
electrical engineering computing; electromagnetic wave scattering; graphics processing units; parallel architectures; physical optics; CUDA; GPU implementation; NVIDIA; OptiX; compute unified device architecture; electrically-large arbitrarily-shaped objects; graphics processing unit; high-frequency SBR-PO method; monostatic scattering modeling; scattering problems; shooting-bouncing rays-physical optics method; Acceleration; Backscatter; Graphics processing units; Marine vehicles; Ray tracing; Runtime; Scattering; Graphics processing unit (GPU); physical optics (PO); shooting and bouncing rays (SBR);
fLanguage
English
Journal_Title
Antennas and Wireless Propagation Letters, IEEE
Publisher
ieee
ISSN
1536-1225
Type
jour
DOI
10.1109/LAWP.2013.2274802
Filename
6568879
Link To Document