• DocumentCode
    587432
  • Title

    Real-time surface light-field capture for augmentation of planar specular surfaces

  • Author

    Jachnik, J. ; Newcombe, Richard A. ; Davison, Andrew J.

  • Author_Institution
    Imperial Coll. London, London, UK
  • fYear
    2012
  • fDate
    5-8 Nov. 2012
  • Firstpage
    91
  • Lastpage
    97
  • Abstract
    A single hand-held camera provides an easily accessible but potentially extremely powerful setup for augmented reality. Capabilities which previously required expensive and complicated infrastructure have gradually become possible from a live monocular video feed, such as accurate camera tracking and, most recently, dense 3D scene reconstruction. A new frontier is to work towards recovering the reflectance properties of general surfaces and the lighting configuration in a scene without the need for probes, omni-directional cameras or specialised light-field cameras. Specular lighting phenomena cause effects in a video stream which can lead current tracking and reconstruction algorithms to fail. However, the potential exists to measure and use these effects to estimate deeper physical details about an environment, enabling advanced scene understanding and more convincing AR. In this paper we present an algorithm for real-time surface light-field capture from a single hand-held camera, which is able to capture dense illumination information for general specular surfaces. Our system incorporates a guidance mechanism to help the user interactively during capture. We then split the light-field into its diffuse and specular components, and show that the specular component can be used for estimation of an environment map. This enables the convincing placement of an augmentation on a specular surface such as a shiny book, with realistic synthesized shadow, reflection and occlusion of specularities as the viewpoint changes. Our method currently works for planar scenes, but the surface light-field representation makes it ideal for future combination with dense 3D reconstruction methods.
  • Keywords
    augmented reality; cameras; image representation; 3D reconstruction methods; 3D scene reconstruction; AR; augmented reality; general specular surfaces; lighting configuration; live monocular video; planar specular surfaces augmentation; real-time surface light-field capture; reconstruction algorithms; reflectance properties; single hand-held camera; specialised light-field cameras; specular components; surface light-field representation; tracking algorithms; viewpoint changes; Cameras; Image color analysis; Light sources; Lighting; Real-time systems; Surface texture; Surface treatment; AR; GPU; Illumination Estimation; Light-Fields; Real-Time; SLAM;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on
  • Conference_Location
    Atlanta, GA
  • Print_ISBN
    978-1-4673-4660-3
  • Electronic_ISBN
    978-1-4673-4661-0
  • Type

    conf

  • DOI
    10.1109/ISMAR.2012.6402544
  • Filename
    6402544