DocumentCode :
587578
Title :
Scaling online collaborative games to urban level
Author :
Maggiorini, Dario ; Quadri, Christian ; Ripamonti, Laura Anna
Author_Institution :
Univ. di Milano, Milan, Italy
fYear :
2012
fDate :
21-23 Nov. 2012
Firstpage :
1
Lastpage :
6
Abstract :
With the growing availability of personal communication devices we are witnessing a tremendous increase in the demand for mobile services based on location and context. Mobile gaming is, of course, following this same trend. Unfortunately, differently from other services, location- and context-based gaming strictly requires near-field communication to interact with nearby players in order to create teams and arenas. Since currently adopted technologies suffer from scalability (Bluetooth) or energy (WiFi) constraints, Opportunistic Networks (ONs) have already been addressed as a viable solution to involve a considerable number of players on a wider area. While massive multiplayer games are commonplace on wired networks, it is not yet clear how player experience is affected by the increased delay and probabilistic message forwarding introduced by a huge population over an ON. In this paper we address this problem by proposing an opportunistic collaborative game, which is meaningful for the category of collaborative puzzle games, and evaluating its playability and scalability by means of simulations on a real city topology.
Keywords :
computer games; groupware; mobile computing; probability; Bluetooth constraints; ON; Wi-Fi constraints; city topology; context-based gaming; delays; energy constraints; location-based gaming; massive multiplayer game player interaction; mobile gaming; mobile services; near-field communication; online opportunistic collaborative puzzle game scaling; opportunistic networks; personal communication devices; playability evaluation; probabilistic message; scalability constraints; scalability evaluation; urban level; wired networks; Bluetooth; Collaboration; Games; Market research; Scalability; Opportunistic Networks; collaborative games; mixed reality games; pervasive gaming; scalability; urban services; videogames;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Wireless Days (WD), 2012 IFIP
Conference_Location :
Dublin
ISSN :
2156-9711
Print_ISBN :
978-1-4673-4402-9
Electronic_ISBN :
2156-9711
Type :
conf
DOI :
10.1109/WD.2012.6402837
Filename :
6402837
Link To Document :
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