DocumentCode
588032
Title
Follow the mob: An innovative approach for roaming characters in MMO games
Author
Maggiorini, Dario ; Panzeri, S. ; Ripamonti, Laura Anna ; Ikonen, J.
Author_Institution
Dept. of Comput. Sci., Univ. of Milano, Milan, Italy
fYear
2012
fDate
22-23 Nov. 2012
Firstpage
1
Lastpage
2
Abstract
In modern Massively Multiplayer Online Games, Non Playing Characters (NPCs) moving on the battlefield play a key role in term of user experience: many time players are required - alone or in groups - to fight or avoid them in order to progress in experience. Unfortunately, standard NPCs behavior, i.e., patrolling between rally points, does not put a significant challenge to players once its deterministic movement pattern is discovered. This paper addresses the problem of defining a smart, more challenging, and natural movement model for NPCs.
Keywords
Internet; computer games; MMO games; Mob; battlefield play; deterministic movement pattern; innovative approach; massively multiplayer online games; natural movement model; nonplaying characters; rally points; roaming characters; standard NPC behavior; Artificial intelligence; Decision making; Educational institutions; Engines; Games; Real-time systems; Standards; MMOG; NPC; movement model; realistic bahavior;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
Conference_Location
Venice
ISSN
2156-8138
Print_ISBN
978-1-4673-4576-7
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2012.6404017
Filename
6404017
Link To Document