• DocumentCode
    588034
  • Title

    Massively Multiplayer Online Games on unreliable resources

  • Author

    Nae, Vlad ; Kopfle, L. ; Prodan, Radu ; Iosup, Alexandru

  • Author_Institution
    Univ. of Innsbruck, Innsbruck, Austria
  • fYear
    2012
  • fDate
    22-23 Nov. 2012
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    We have previously introduced a cloud-based model for Massively Multiplayer Online Games (MMOGs) operation, which allows small and medium enterprises to join the MMOG market through near-zero initial infrastructure investment. In this work we propose an architectural extension to this MMOG operational model designed to increase and guarantee the MMOG session availability through fault tolerance mechanisms.
  • Keywords
    Internet; cloud computing; computer games; fault tolerance; investment; marketing; small-to-medium enterprises; MMOG market; MMOG operational model design; MMOG session availability; cloud-based model; fault tolerance mechanism; massively multiplayer online games; near-zero initial infrastructure investment; small and medium enterprises; unreliable resources; Availability; Fault tolerance; Fault tolerant systems; Games; Quality of service; Resource management; Servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
  • Conference_Location
    Venice
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4673-4576-7
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NetGames.2012.6404020
  • Filename
    6404020