DocumentCode
588034
Title
Massively Multiplayer Online Games on unreliable resources
Author
Nae, Vlad ; Kopfle, L. ; Prodan, Radu ; Iosup, Alexandru
Author_Institution
Univ. of Innsbruck, Innsbruck, Austria
fYear
2012
fDate
22-23 Nov. 2012
Firstpage
1
Lastpage
2
Abstract
We have previously introduced a cloud-based model for Massively Multiplayer Online Games (MMOGs) operation, which allows small and medium enterprises to join the MMOG market through near-zero initial infrastructure investment. In this work we propose an architectural extension to this MMOG operational model designed to increase and guarantee the MMOG session availability through fault tolerance mechanisms.
Keywords
Internet; cloud computing; computer games; fault tolerance; investment; marketing; small-to-medium enterprises; MMOG market; MMOG operational model design; MMOG session availability; cloud-based model; fault tolerance mechanism; massively multiplayer online games; near-zero initial infrastructure investment; small and medium enterprises; unreliable resources; Availability; Fault tolerance; Fault tolerant systems; Games; Quality of service; Resource management; Servers;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
Conference_Location
Venice
ISSN
2156-8138
Print_ISBN
978-1-4673-4576-7
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2012.6404020
Filename
6404020
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