• DocumentCode
    589104
  • Title

    Detecting Engagement in HRI: An Exploration of Social and Task-Based Context

  • Author

    Castellano, Ginevra ; Leite, Iolanda ; Pereira, Antonio ; Martinho, Carlos ; Paiva, Ana ; McOwan, Peter W.

  • Author_Institution
    Sch. of Electron., Electr. & Comput. Eng., Univ. of Birmingham, Birmingham, UK
  • fYear
    2012
  • fDate
    3-5 Sept. 2012
  • Firstpage
    421
  • Lastpage
    428
  • Abstract
    Despite a large body of existing literature on automatic affect recognition, there seems to be a lack of studies investigating task and social context for the purpose of automatically predicting affect. This work aims to take the current state of the art a step forward and explore the role of task and social context and their interdependencies in the automatic prediction of user engagement in a HRI scenario involving an iCat robot playing chess with young children. We performed an experimental evaluation by training several SVMs-based models with different features extracted from a set of context logs collected in a HRI field experiment. The features include information about the game and the social context at the interaction level (overall features) and at the game turn level (turn-based features). While the overall features capture game and social context in an independent way at the interaction level, turn-based features attempt to encode the interdependencies of game and social context at each turn of the game. Results showed that game and social context-based features can be successfully used to predict engagement with the robot in the showcased scenario. Specifically, overall features proved more successful than turn-based features and game context-based features more effective than social context-based features. Finally the results demonstrated that the integration of game and social context-based features with features encoding their interdependencies leads to higher recognition performances.
  • Keywords
    feature extraction; human-robot interaction; social sciences; support vector machines; HRI field experiment; SVM-based model training; automatic affect prediction; automatic affect recognition; chess; context logs; feature extraction; game context-based features; game turn level information; iCat robot; interaction level information; social context-based features; task-based context; turn-based features; user engagement; Context; Educational institutions; Engines; Feature extraction; Games; Robot kinematics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Privacy, Security, Risk and Trust (PASSAT), 2012 International Conference on and 2012 International Confernece on Social Computing (SocialCom)
  • Conference_Location
    Amsterdam
  • Print_ISBN
    978-1-4673-5638-1
  • Type

    conf

  • DOI
    10.1109/SocialCom-PASSAT.2012.51
  • Filename
    6406383