DocumentCode :
591661
Title :
Virtual Eye: A sensor based mobile viewer to aid collaborative decision making in virtual environments
Author :
Ranaweera, Warunika ; Wickramarachchi, Ruwan ; Jabbar, Sohail ; Weerasinghe, Madawa ; Gunathilake, Naduni ; Keppitiyagama, Chamath ; Sandaruwan, Damitha ; Samarasinghe, Prasanga
Author_Institution :
Sch. of Comput., Univ. of Colombo, Colombo, Sri Lanka
fYear :
2012
fDate :
12-15 Dec. 2012
Firstpage :
56
Lastpage :
61
Abstract :
Current virtual simulation techniques often include multi-user interactivity in virtual environments that can be controlled in real time. Such simulation techniques are mostly employed in virtual military training sessions and in real time gaming experiences, where users have to make more strategic decisions by analyzing the information they receive, in response to the actions of the other users in the same virtual environment. Generally, in the real world, collaborative decision making takes place when a team of people work together to control the behaviour of a single object which cannot be handled alone by an individual. A ship with its crew can be held as an example. When applying this scenario into virtually simulated environments, multiple users have to involve in representing a single object in the virtual world. These users need to obtain sufficient information about the activities in the environment that will contribute to the collaborative decision making process. Out of many sources, visual information is the most reliable source the users tend to depend on. The use of traditional static displays to obtain visual information limits the capability of providing a rich set of information about the 3D environment. Head Mounted Displays address these limitations while introducing several new problems. On the otherhand, our work is focused on exploring how smart devices can be employed by a collaboratively working team of users to obtain visual information to the level beyond which a static display provides, thus aiding the process of decision making. To serve the above purpose, we propose a solution, “Virtual Eye”, which uses a smart mobile device with the ability to view the visual output of the virtual world and the ability to control that view according to user´s orientation changes and movements with the use of its inbuilt sensors.
Keywords :
computer games; decision making; digital simulation; mobile computing; sensors; virtual reality; aid collaborative decision making; collaborative decision making process; head mounted displays; multiuser interactivity; sensor based mobile viewer; static display; virtual environments; virtual eye; virtual military training sessions; virtual simulation techniques; virtual world; visual information; Communication channels; Educational institutions; Mobile communication; Optical reflection; Optical sensors; Servers; Visualization; Virtual reality; collaborative decision making; mobile; sensors; streaming;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advances in ICT for Emerging Regions (ICTer), 2012 International Conference on
Conference_Location :
Colombo
Print_ISBN :
978-1-4673-5529-2
Type :
conf
DOI :
10.1109/ICTer.2012.6422831
Filename :
6422831
Link To Document :
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