DocumentCode :
592825
Title :
Multiplayer cloud gaming system with cooperative video sharing
Author :
Wei Cai ; Leung, Victor C. M.
Author_Institution :
Dept. of Electr. & Comput. Eng., Univ. of British Columbia, Vancouver, BC, Canada
fYear :
2012
fDate :
3-6 Dec. 2012
Firstpage :
640
Lastpage :
645
Abstract :
Mobile cloud-based video gaming (MCVG) is an emerging trend in moving the online entertainment industry into the cloud era. In MCVG, the game engines are hosted in the cloud, and the rendered gaming videos are transmitted over wireless networks to the mobile devices. In reverse, game players´ interactions on screens are sent to the cloud server over the same networks. How to compress and transmit the real-time gaming video, so that during the gaming session, the expected server transmission rate over the bandwidth-limited wireless network is minimized while satisfying the quality of experience demanded by the players, is a great technical challenge that is addressed in this paper in a multi-player gaming context. We exploit the correlations between the gaming videos for distinct players in the same gaming scene to propose a cloud gaming system with cooperative video sharing, in which the cloud game server is able to efficiently encode and transmit multiple video streams to a group of players, while those players are able to decode their video in a cooperative manner by sharing contents via a secondary network such as ad hoc wireless local area network. Experimental results show that the expected server transmission rate can be significantly reduced compared to the conventional video encoding schemes for cloud games.
Keywords :
cloud computing; computer games; entertainment; file servers; mobile computing; quality of service; radio networks; video coding; video streaming; MCVG; ad hoc wireless local area network; bandwidth-limited wireless network; cloud game server; content sharing; cooperative video sharing; game engines; game player interactions; mobile cloud-based video gaming; mobile devices; multiplayer cloud gaming system; online entertainment industry; quality of experience; server transmission rate; video decoding; video encoding schemes; video streams; Avatars; Cloud computing; Correlation; Encoding; Games; Servers; Streaming media; cloud; cooperative; encoding; game; network; video;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cloud Computing Technology and Science (CloudCom), 2012 IEEE 4th International Conference on
Conference_Location :
Taipei
Print_ISBN :
978-1-4673-4511-8
Electronic_ISBN :
978-1-4673-4509-5
Type :
conf
DOI :
10.1109/CloudCom.2012.6427515
Filename :
6427515
Link To Document :
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