DocumentCode
594184
Title
GPU environmental delegation of agent perceptions for MABS
Author
Michel, Felix
Author_Institution
Lab. d´´Inf., de Microelectron., et de Robot. Montpellier, Univ. Montpellier II, Montpellier, France
fYear
2012
fDate
5-6 Nov. 2012
Firstpage
1
Lastpage
6
Abstract
Considering the digital simulation of complex systems, General-Purpose Computing on Graphics Processing Units (GPGPU) is a relevant approach for addressing scalability issues. However, GPU programming is a very specific approach that strongly limits both the accessibility and the re-usability of the frameworks developed using GPGPU. This paper presents our approach for the integration of GPU modules in a Multi-Agent Based Simulation (MABS) platform. Especially, this paper shows how we keep the programming accessibility of the platform while gaining advantages of the GPU power. The paper also presents how this approach could be generalized and proposes a MABS design guideline dedicated to the GPU context.
Keywords
digital simulation; graphics processing units; large-scale systems; multi-agent systems; GPGPU; GPU environmental delegation; GPU module integration; GPU programming; MABS design guideline; agent perceptions; complex system digital simulation; general-purpose computing; graphics processing units; multiagent based simulation platform; Computational modeling; Context; Graphics processing units; Kernel; Maximum likelihood estimation; Object oriented modeling; Programming; GPGPU; High Performance Computing; MultiAgent Based Simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Complex Systems (ICCS), 2012 International Conference on
Conference_Location
Agadir
Print_ISBN
978-1-4673-4764-8
Type
conf
DOI
10.1109/ICoCS.2012.6458513
Filename
6458513
Link To Document