• DocumentCode
    594184
  • Title

    GPU environmental delegation of agent perceptions for MABS

  • Author

    Michel, Felix

  • Author_Institution
    Lab. d´´Inf., de Microelectron., et de Robot. Montpellier, Univ. Montpellier II, Montpellier, France
  • fYear
    2012
  • fDate
    5-6 Nov. 2012
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Considering the digital simulation of complex systems, General-Purpose Computing on Graphics Processing Units (GPGPU) is a relevant approach for addressing scalability issues. However, GPU programming is a very specific approach that strongly limits both the accessibility and the re-usability of the frameworks developed using GPGPU. This paper presents our approach for the integration of GPU modules in a Multi-Agent Based Simulation (MABS) platform. Especially, this paper shows how we keep the programming accessibility of the platform while gaining advantages of the GPU power. The paper also presents how this approach could be generalized and proposes a MABS design guideline dedicated to the GPU context.
  • Keywords
    digital simulation; graphics processing units; large-scale systems; multi-agent systems; GPGPU; GPU environmental delegation; GPU module integration; GPU programming; MABS design guideline; agent perceptions; complex system digital simulation; general-purpose computing; graphics processing units; multiagent based simulation platform; Computational modeling; Context; Graphics processing units; Kernel; Maximum likelihood estimation; Object oriented modeling; Programming; GPGPU; High Performance Computing; MultiAgent Based Simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Complex Systems (ICCS), 2012 International Conference on
  • Conference_Location
    Agadir
  • Print_ISBN
    978-1-4673-4764-8
  • Type

    conf

  • DOI
    10.1109/ICoCS.2012.6458513
  • Filename
    6458513