DocumentCode
594204
Title
Scenario control for (serious) games using self-organizing multi-agent systems
Author
Pons, Luc ; Bernon, Carole ; Glize, Pierre
Author_Institution
Inst. de Rech. en Inf. de Toulouse, Toulouse III Univ., Toulouse, France
fYear
2012
fDate
5-6 Nov. 2012
Firstpage
1
Lastpage
6
Abstract
In order to achieve an optimal learning in a serious game, a continuously adapted game experience is needed. This paper presents a multi-agent system which dynamically control the orientation of a game according to players´ actions. Irrespective of the application domain, a game scenario is abstracted and elements composing it are identified. These elements are then encapsulated into cooperative agents which interact in order to collectively adapt the scenario they are related to. The feasibility of this approach is shown by applying it to a real game scenario.
Keywords
learning (artificial intelligence); multi-agent systems; serious games (computing); continuously adapted game experience; cooperative agents; dynamic control; game orientation; optimal learning; player actions; self-organizing multiagent systems; serious game scenario control; Adaptation models; Control systems; Engines; Games; Multiagent systems; Real-time systems; Training; Self-adaptation; games; multi-agent system; scenario;
fLanguage
English
Publisher
ieee
Conference_Titel
Complex Systems (ICCS), 2012 International Conference on
Conference_Location
Agadir
Print_ISBN
978-1-4673-4764-8
Type
conf
DOI
10.1109/ICoCS.2012.6458546
Filename
6458546
Link To Document