• DocumentCode
    594204
  • Title

    Scenario control for (serious) games using self-organizing multi-agent systems

  • Author

    Pons, Luc ; Bernon, Carole ; Glize, Pierre

  • Author_Institution
    Inst. de Rech. en Inf. de Toulouse, Toulouse III Univ., Toulouse, France
  • fYear
    2012
  • fDate
    5-6 Nov. 2012
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In order to achieve an optimal learning in a serious game, a continuously adapted game experience is needed. This paper presents a multi-agent system which dynamically control the orientation of a game according to players´ actions. Irrespective of the application domain, a game scenario is abstracted and elements composing it are identified. These elements are then encapsulated into cooperative agents which interact in order to collectively adapt the scenario they are related to. The feasibility of this approach is shown by applying it to a real game scenario.
  • Keywords
    learning (artificial intelligence); multi-agent systems; serious games (computing); continuously adapted game experience; cooperative agents; dynamic control; game orientation; optimal learning; player actions; self-organizing multiagent systems; serious game scenario control; Adaptation models; Control systems; Engines; Games; Multiagent systems; Real-time systems; Training; Self-adaptation; games; multi-agent system; scenario;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Complex Systems (ICCS), 2012 International Conference on
  • Conference_Location
    Agadir
  • Print_ISBN
    978-1-4673-4764-8
  • Type

    conf

  • DOI
    10.1109/ICoCS.2012.6458546
  • Filename
    6458546