Abstract :
This study aims to make university lectures more enjoyable and fruitful by providing a virtual discussion space closed to outside participants. This web-based educational system has the appearance of an online game, similar to a quiz show. Fearing humiliation, some students hesitate to state their opinions or ask questions in front of unfamiliar classmates. This study tries to resolve this issue by protecting the anonymity of students, thereby providing them with an interactive and cooperative learning environment free from the influence of real-world human relationships, which can significantly influence student engagement. Students can view and compare each other´s opinions, answers, response time, and confidence levels, without individual identification. Additionally, I report the results of a questionnaire administered to 107 university students regarding the integration of educational games into my classroom lectures to evaluate the effectiveness of my approach, and present a brief explanation of the educational system I am developing.
Keywords :
Internet; computer aided instruction; computer games; Web-based educational system; cooperative learning environment; educational games; interactive online educational support system; online game; real-world human relationship; student anonymity; student answer; student confidence level; student engagement; student identification; student opinion; student response time; virtual discussion space; Avatars; Educational institutions; Games; Humans; Time factors; active learning; educational game; half-anonymity; on-line system;