DocumentCode :
598043
Title :
Depth map compression using multi-resolution graph-based transform for depth-image-based rendering
Author :
Wei Hu ; Gene Cheung ; Xin Li ; Au, Oscar
Author_Institution :
Hong Kong Univ. of Sci. & Technol., Hong Kong, China
fYear :
2012
fDate :
Sept. 30 2012-Oct. 3 2012
Firstpage :
1297
Lastpage :
1300
Abstract :
Depth map compression is important for efficient network transmission of 3D visual data in texture-plus-depth format, where the observer can synthesize an image of a freely chosen viewpoint via depth-image-based rendering (DIBR) using received neighboring texture and depth maps as anchors. Unlike texture maps, depth maps exhibit unique characteristics like smooth interior surfaces and sharp edges that can be exploited for coding gain. In this paper, we propose a multi-resolution approach to depth map compression using previously proposed graph-based transform (GBT). The key idea is to treat smooth surfaces and sharp edges of large code blocks separately and encode them in different resolutions: encode edges in original high resolution (HR) to preserve sharpness, and encode smooth surfaces in low-pass-filtered and down-sampled low resolution (LR) to save coding bits. Because GBT does not filter across edges, it produces small or zero high-frequency components when coding smooth-surface depth maps and leads to a compact representation in the transform domain. By encoding down-sampled surface regions in LR GBT, we achieve representation compactness for a large block without the high computation complexity associated with an adaptive large-block GBT. At the decoder, encoded LR surfaces are up-sampled and interpolated while preserving encoded HR edges. Experimental results show that our proposed multi-resolution approach using GBT reduced bitrate by 68% compared to native H.264 intra with DCT encoding original HR depth maps, and by 55% compared to single-resolution GBT encoding small blocks.
Keywords :
data compression; graph theory; image coding; image resolution; image texture; interpolation; low-pass filters; rendering (computer graphics); smoothing methods; transforms; 3D visual data network transmission; DIBR; LR GBT; adaptive large-block GBT; bitrate reduction; code block smooth surface-encoding; coding bit saving; decoders; depth map compression; depth-image-based rendering; encoded HR edge preservation; encoded LR surface interpolation; encoded LR surface up-sampling; high-frequency components; high-resolution code block sharp-edge encoding; image synthesis; low-pass-filtered-down-sampled low-resolution encoding; multiresolution graph-based transform; sharpness preservation; smooth-surface depth map coding gain; texture maps; texture-plus-depth format; transform domain compact representation; Decoding; Encoding; Image coding; Image edge detection; Interpolation; PSNR; Transforms; Depth map coding; graph-based transform; multi-resolution;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing (ICIP), 2012 19th IEEE International Conference on
Conference_Location :
Orlando, FL
ISSN :
1522-4880
Print_ISBN :
978-1-4673-2534-9
Electronic_ISBN :
1522-4880
Type :
conf
DOI :
10.1109/ICIP.2012.6467105
Filename :
6467105
Link To Document :
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