• DocumentCode
    598043
  • Title

    Depth map compression using multi-resolution graph-based transform for depth-image-based rendering

  • Author

    Wei Hu ; Gene Cheung ; Xin Li ; Au, Oscar

  • Author_Institution
    Hong Kong Univ. of Sci. & Technol., Hong Kong, China
  • fYear
    2012
  • fDate
    Sept. 30 2012-Oct. 3 2012
  • Firstpage
    1297
  • Lastpage
    1300
  • Abstract
    Depth map compression is important for efficient network transmission of 3D visual data in texture-plus-depth format, where the observer can synthesize an image of a freely chosen viewpoint via depth-image-based rendering (DIBR) using received neighboring texture and depth maps as anchors. Unlike texture maps, depth maps exhibit unique characteristics like smooth interior surfaces and sharp edges that can be exploited for coding gain. In this paper, we propose a multi-resolution approach to depth map compression using previously proposed graph-based transform (GBT). The key idea is to treat smooth surfaces and sharp edges of large code blocks separately and encode them in different resolutions: encode edges in original high resolution (HR) to preserve sharpness, and encode smooth surfaces in low-pass-filtered and down-sampled low resolution (LR) to save coding bits. Because GBT does not filter across edges, it produces small or zero high-frequency components when coding smooth-surface depth maps and leads to a compact representation in the transform domain. By encoding down-sampled surface regions in LR GBT, we achieve representation compactness for a large block without the high computation complexity associated with an adaptive large-block GBT. At the decoder, encoded LR surfaces are up-sampled and interpolated while preserving encoded HR edges. Experimental results show that our proposed multi-resolution approach using GBT reduced bitrate by 68% compared to native H.264 intra with DCT encoding original HR depth maps, and by 55% compared to single-resolution GBT encoding small blocks.
  • Keywords
    data compression; graph theory; image coding; image resolution; image texture; interpolation; low-pass filters; rendering (computer graphics); smoothing methods; transforms; 3D visual data network transmission; DIBR; LR GBT; adaptive large-block GBT; bitrate reduction; code block smooth surface-encoding; coding bit saving; decoders; depth map compression; depth-image-based rendering; encoded HR edge preservation; encoded LR surface interpolation; encoded LR surface up-sampling; high-frequency components; high-resolution code block sharp-edge encoding; image synthesis; low-pass-filtered-down-sampled low-resolution encoding; multiresolution graph-based transform; sharpness preservation; smooth-surface depth map coding gain; texture maps; texture-plus-depth format; transform domain compact representation; Decoding; Encoding; Image coding; Image edge detection; Interpolation; PSNR; Transforms; Depth map coding; graph-based transform; multi-resolution;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2012 19th IEEE International Conference on
  • Conference_Location
    Orlando, FL
  • ISSN
    1522-4880
  • Print_ISBN
    978-1-4673-2534-9
  • Electronic_ISBN
    1522-4880
  • Type

    conf

  • DOI
    10.1109/ICIP.2012.6467105
  • Filename
    6467105