• DocumentCode
    598130
  • Title

    Comparing user experiences in 2D and 3D videoconferencing

  • Author

    Hemami, S.S. ; Ciaramello, F.M. ; Chen, S.S. ; Drenkow, N.G. ; Dae Yeol Lee ; Seonwoo Lee ; Levine, E.G. ; McCann, A.J.

  • Author_Institution
    Sch. of Electr. & Comput. Eng., Cornell Univ., Ithaca, NY, USA
  • fYear
    2012
  • fDate
    Sept. 30 2012-Oct. 3 2012
  • Firstpage
    1969
  • Lastpage
    1972
  • Abstract
    User experiences in 2D and 3D videoconferencing are evaluated and compared. An experimental system is designed that uses video direct-feed in 2D or 3D, providing nearly life-sized across-the-table videoconferencing to two participants without compression or transmission artifacts. 3D is achieved via polarization, selected because of its high resolution and high potential for eye contact. User experience is evaluated via a subjective test with two interactive tasks. The experiment is completed by three groups, who interact in 3D, in 2D (without polarizing glasses), and in 2D while wearing glasses, serving as a control for the use of glasses. Users of the system in 3D reported an increased ability to perceive depth, but otherwise reported similar user experiences to 2D users relating to quality of interaction. Wearing 3D glasses did not adversely impact user experience.
  • Keywords
    teleconferencing; video communication; 2D videoconferencing; 3D videoconferencing; compression artifacts; polarizing glasses; transmission artifacts; video direct feed; Animation; Games; Glass; Real-time systems; Streaming media; Teleconferencing; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2012 19th IEEE International Conference on
  • Conference_Location
    Orlando, FL
  • ISSN
    1522-4880
  • Print_ISBN
    978-1-4673-2534-9
  • Electronic_ISBN
    1522-4880
  • Type

    conf

  • DOI
    10.1109/ICIP.2012.6467273
  • Filename
    6467273