DocumentCode :
59911
Title :
Enabling Geometry-Based 3-D Tele-Immersion With Fast Mesh Compression and Linear Rateless Coding
Author :
Mekuria, Rufael ; Sanna, Michele ; Izquierdo, Ebroul ; Bulterman, Dick C. A. ; Cesar, Pablo
Author_Institution :
Distrib. & Interactive Syst. Dept., Centrum Wiskunde Inf., Amsterdam, Netherlands
Volume :
16
Issue :
7
fYear :
2014
fDate :
Nov. 2014
Firstpage :
1809
Lastpage :
1820
Abstract :
3-D tele-immersion (3DTI) enables participants in remote locations to share, in real time, an activity. It offers users interactive and immersive experiences, but it challenges current media-streaming solutions. Work in the past has mainly focused on the efficient delivery of image-based 3-D videos and on realistic rendering and reconstruction of geometry-based 3-D objects. The contribution of this paper is a real-time streaming component for 3DTI with dynamic reconstructed geometry. This component includes both a novel fast compression method and a rateless packet protection scheme specifically designed towards the requirements imposed by real time transmission of live-reconstructed mesh geometry. Tests on a large dataset show an encoding speed-up up to ten times at comparable compression ratio and quality, when compared with the high-end MPEG-4 SC3DMC mesh encoders. The implemented rateless code ensures complete packet loss protection of the triangle mesh object and a delivery delay within interactive bounds. Contrary to most linear fountain codes, the designed codec enables real-time progressive decoding allowing partial decoding each time a packet is received. This approach is compared with transmission over TCP in packet loss rates and latencies, typical in managed WAN and MAN networks, and heavily outperforms it in terms of end-to-end delay. The streaming component has been integrated into a larger 3DTI environment that includes state of the art 3-D reconstruction and rendering modules. This resulted in a prototype that can capture, compress transmit, and render triangle mesh geometry in real-time in realistic internet conditions as shown in experiments. Compared with alternative methods, lower interactive end-to-end delay and frame rates over three times higher are achieved.
Keywords :
Internet; codecs; delays; geometry; image coding; image reconstruction; media streaming; mesh generation; rendering (computer graphics); solid modelling; virtual reality; 3D reconstruction modules; 3DTI; Internet; MAN networks; WAN networks; delivery delay; dynamic reconstructed geometry; end-to-end delay; fast mesh compression method; frame rates; geometry-based 3D object reconstruction; geometry-based 3D teleimmersion; high-end MPEG-4 SC3DMC mesh encoders; image-based 3D videos; immersive experiences; interactive experiences; linear fountain codes; linear rateless coding; live-reconstructed mesh geometry; media-streaming solutions; packet loss protection; packet loss rates; partial decoding; rateless packet protection scheme; real-time progressive decoding; real-time streaming component; rendering modules; transmission over TCP; triangle mesh geometry; triangle mesh object; Encoding; Geometry; Image reconstruction; Real-time systems; Three-dimensional displays; Transform coding; Videos; 3-D mesh streaming; 3-D tele-immersion; Block codes; geometry processing; multimedia communication; multimedia systems; source coding;
fLanguage :
English
Journal_Title :
Multimedia, IEEE Transactions on
Publisher :
ieee
ISSN :
1520-9210
Type :
jour
DOI :
10.1109/TMM.2014.2331919
Filename :
6839005
Link To Document :
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