Title :
Visuospatial attention abilities in the action and real time strategy video game players as compared with nonplayers
Author :
Ming-Hsien Tsai ; Rong-Ju Cherng ; Jenn-Yeu Chen
Author_Institution :
Inst. of Cognitive Sci., Nat. Cheng Kung Univ., Tainan, Taiwan
Abstract :
As video-game playing has become one of the major entertainment in today´s society, many researches have put into this field. Recent research suggests that playing video games can improve performance on visual attentional tasks. But few research report that they can´t find the same result. So the purposes of this study is using the same conditions to test the differences of action video game players, real time strategy game players and non-game players on several visual attentional tasks.
Keywords :
cognition; computer games; entertainment; real-time systems; action video game players; entertainment; nongame players; real time strategy video game players; visual attentional task performance improvement; visuospatial attention abilities; Accuracy; Entertainment industry; Games; Object tracking; Real-time systems; Software; Visualization; Video game; attention; visuospatial;
Conference_Titel :
Orange Technologies (ICOT), 2013 International Conference on
Conference_Location :
Tainan
Print_ISBN :
978-1-4673-5934-4
DOI :
10.1109/ICOT.2013.6521208