DocumentCode
604111
Title
Next Generation Mobile Cloud Gaming
Author
Wei Cai ; Leung, Victor C. M. ; Min Chen
Author_Institution
Dept. of Electr. & Comput. Eng., Univ. of British Columbia, Vancouver, BC, Canada
fYear
2013
fDate
25-28 March 2013
Firstpage
551
Lastpage
560
Abstract
With the proliferation of smart mobile devices and broadband wireless networks, the mobile gaming market is rapidly expanding among younger generations due to its ubiquitous entertainment features. Cloud-based mobile computing is a promising technology to address the inherent restrictions of mobile devices, such as limited battery lifetime and computational capacity. In this work, we categorize the current approaches to cloud-based mobile gaming and explicitly define Mobile Cloud Gaming (MCG). Based on its unique features, we propose a framework for next generation MCG systems. Open research issues for MCG are also discussed.
Keywords
cloud computing; computer games; mobile computing; quality of experience; quality of service; MCG; QoE; QoS; battery lifetime; broadband wireless network; cloud-based mobile computing; computational capacity; mobile gaming market; next generation mobile cloud gaming; quality of experience; quality of service; smart mobile device; ubiquitous entertainment feature; Browsers; Cloud computing; Games; Mobile communication; Mobile handsets; Next generation networking; Servers; architecture; cloud; game; mobile; next generation; video;
fLanguage
English
Publisher
ieee
Conference_Titel
Service Oriented System Engineering (SOSE), 2013 IEEE 7th International Symposium on
Conference_Location
Redwood City
Print_ISBN
978-1-4673-5659-6
Type
conf
DOI
10.1109/SOSE.2013.30
Filename
6525574
Link To Document