• DocumentCode
    604111
  • Title

    Next Generation Mobile Cloud Gaming

  • Author

    Wei Cai ; Leung, Victor C. M. ; Min Chen

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Univ. of British Columbia, Vancouver, BC, Canada
  • fYear
    2013
  • fDate
    25-28 March 2013
  • Firstpage
    551
  • Lastpage
    560
  • Abstract
    With the proliferation of smart mobile devices and broadband wireless networks, the mobile gaming market is rapidly expanding among younger generations due to its ubiquitous entertainment features. Cloud-based mobile computing is a promising technology to address the inherent restrictions of mobile devices, such as limited battery lifetime and computational capacity. In this work, we categorize the current approaches to cloud-based mobile gaming and explicitly define Mobile Cloud Gaming (MCG). Based on its unique features, we propose a framework for next generation MCG systems. Open research issues for MCG are also discussed.
  • Keywords
    cloud computing; computer games; mobile computing; quality of experience; quality of service; MCG; QoE; QoS; battery lifetime; broadband wireless network; cloud-based mobile computing; computational capacity; mobile gaming market; next generation mobile cloud gaming; quality of experience; quality of service; smart mobile device; ubiquitous entertainment feature; Browsers; Cloud computing; Games; Mobile communication; Mobile handsets; Next generation networking; Servers; architecture; cloud; game; mobile; next generation; video;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Service Oriented System Engineering (SOSE), 2013 IEEE 7th International Symposium on
  • Conference_Location
    Redwood City
  • Print_ISBN
    978-1-4673-5659-6
  • Type

    conf

  • DOI
    10.1109/SOSE.2013.30
  • Filename
    6525574