Title :
Immersive and non-immersive virtual reality system to learn relative motion concepts
Author :
Kozhevnikov, M. ; Gurlitt, J.
Author_Institution :
Dept. of Eng., Norfolk State Univ., Norfolk, VA, USA
Abstract :
The focus of the current study is to understand the strength and limits of immersive virtual environments as a new media for learning and teaching relative motion concepts. Our results show that while training in both Immersive Virtual Environment (IVE) and Desktop (non-immersive) Virtual Environment (DVE) resulted in a significant improvement on relative motion problem solving test in general, the IVE group performed significantly better than the DVE group on solving two-dimensional relative motion problems after training in the simulations. This result supports our hypothesis that egocentric encoding of the scene in IVE (where the learner constitutes a part of a scene being immersed in it) as compared to allocentric encoding on a computer screen in DVI (where the earner is looking on the scene from “outside”) is beneficial for studying two-dimensional problems.
Keywords :
computer aided instruction; human computer interaction; teaching; user interfaces; virtual reality; DVE; IVE; desktop virtual environment; educational technology; immersive virtual reality system; motion problem solving test; non immersive virtual reality system; relative motion concept learning; relative motion concept teaching; Abstracts; Computational modeling; Real-time systems; Reliability; Solid modeling; Switches; Virtual reality; Educational Technology; Immersivity; Relative Motion; Virtual Environment;
Conference_Titel :
Interdisciplinary Engineering Design Education Conference (IEDEC), 2013 3rd
Conference_Location :
Santa Clara, CA
Print_ISBN :
978-1-4673-5113-3
DOI :
10.1109/IEDEC.2013.6526781