Title :
Fourier Texture Filtering
Author :
Cant, R. ; Langensiepen, Caroline ; Rhodes, D.
Author_Institution :
Sch. of Sci. & Technol., Nottingham Trent Univ., Nottingham, UK
Abstract :
Many of the best texture filtering techniques are unsuitable for modern shader based graphics hardware, either because of performance considerations or simply because they do not fit in with the way the hardware operates. Those that are compatible with modern hardware often suffer other shortcomings. This paper presents a new texture filtering technique; which aims to supply similar visual quality to the top techniques, with smaller source textures, in real-time and on current consumer level hardware. This new technique utilises Fourier space filtering to minimise aliasing in MIP maps, while adding back detail by re-introducing the more dominant frequencies when the texture is rendered.
Keywords :
filtering theory; image texture; rendering (computer graphics); Fourier space filtering; Fourier texture filtering; MIP map; aliasing minimisation; dominant frequency; performance consideration; shader based graphics hardware; texture filtering technique; texture rendering; visual quality; Computational modeling; Computers; MIP mapping; anisotropic filtering; anti-aliasing; exture filtering; texture aliasing;
Conference_Titel :
Computer Modelling and Simulation (UKSim), 2013 UKSim 15th International Conference on
Conference_Location :
Cambridge
Print_ISBN :
978-1-4673-6421-8
DOI :
10.1109/UKSim.2013.29