• DocumentCode
    60574
  • Title

    A Divide-and-Conquer Approach to Quad Remeshing

  • Author

    Muyang Zhang ; Jin Huang ; Xinguo Liu ; Hujun Bao

  • Author_Institution
    State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou, China
  • Volume
    19
  • Issue
    6
  • fYear
    2013
  • fDate
    Jun-13
  • Firstpage
    941
  • Lastpage
    952
  • Abstract
    Many natural and man-made objects consist of simple primitives, similar components, and various symmetry structures. This paper presents a divide-and-conquer quadrangulation approach that exploits such global structural information. Given a model represented in triangular mesh, we first segment it into a set of submeshes, and compare them with some predefined quad mesh templates. For the submeshes that are similar to a predefined template, we remesh them as the template up to a number of subdivisions. For the others, we adopt the wave-based quadrangulation technique to remesh them with extensions to preserve symmetric structure and generate compatible quad mesh boundary. To ensure that the individually remeshed submeshes can be seamlessly stitched together, we formulate a mixed-integer optimization problem and design a heuristic solver to optimize the subdivision numbers and the size fields on the submesh boundaries. With this divider-and-conquer quadrangulation framework, we are able to process very large models that are very difficult for the previous techniques. Since the submeshes can be remeshed individually in any order, the remeshing procedure can run in parallel. Experimental results showed that the proposed method can preserve the high-level structures, and process large complex surfaces robustly and efficiently.
  • Keywords
    divide and conquer methods; integer programming; mesh generation; solid modelling; complex surfaces; divide-and-conquer quadrangulation approach; global structural information; heuristic solver; high-level structure; man-made object; mixed-integer optimization problem; natural objects; predefined quad mesh template; quad mesh boundary; quad remeshing; remeshing procedure; size field; subdivision number; submesh boundaries; symmetric structure; symmetry structure; triangular mesh; wave-based quadrangulation technique; Computational modeling; Optimization; Shape; Smoothing methods; Solid modeling; Strips; Vectors; Quad remeshing; divide-and-conquer; mixed-integer optimization; segmentation;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2012.301
  • Filename
    6338255