• DocumentCode
    606477
  • Title

    Is Twitter a good enough social sensor for sports TV?

  • Author

    Vasudevan, Vidya ; Wickramasuriya, Jehan ; Siqi Zhao ; Lin Zhong

  • Author_Institution
    Appl. Res. Center, Motorola Mobility, Libertyville, IL, USA
  • fYear
    2013
  • fDate
    18-22 March 2013
  • Firstpage
    181
  • Lastpage
    186
  • Abstract
    The globalization of TV programming (especially in the Sports and Reality segments) is leading to a bewildering amount of choice for TV watchers. The social currency around knowing what´s happening in these programs as they happen combined with notable undulations in the interestingness of these programs leads to a navigation problem for the TV watcher. The pervasive use of Twitter in conjunction with TV watching makes it a potential sensor for real-time TV, and therefore a building block in solving the user problem of interstitially navigating to the most interesting program at any point in time. Given that users have to tune into shows with peak moments as soon as those peak moments happen, interstitial navigation has to be high enough performance to enable TV event detection and user tune in within tens of seconds of the event. The question being addressed in this paper is - Do Twitter´s social sensing capabilities have sufficient precision and timeliness to cater to the `extreme´ navigation needs of sports fans? And if so - how can we design a TV event detection framework that can be extended to multiple sports, and beyond sports. We focus on navigation for sports programming in the narrative, as an extremely demanding TV application that also has high market attractiveness. However, we anticipate that the ideas and architecture proposed herein apply to any TV programming that lends itself to interstitial viewing, and elicits a high level of real-time user participation in social networks.
  • Keywords
    social networking (online); sport; television; TV event detection; TV programming globalization; TV watching; Twitter social sensing capability; extreme navigation needs; extremely demanding TV application; interstitial navigation; market attractiveness; real-time user participation; social currency; social network; social sensor; sports TV; sports fans; sports programming; Games; Navigation; Real-time systems; Sensors; TV; Twitter; collaboration; context; crowd-sourcing; social sensors; video navigation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pervasive Computing and Communications Workshops (PERCOM Workshops), 2013 IEEE International Conference on
  • Conference_Location
    San Diego, CA
  • Print_ISBN
    978-1-4673-5075-4
  • Electronic_ISBN
    978-1-4673-5076-1
  • Type

    conf

  • DOI
    10.1109/PerComW.2013.6529478
  • Filename
    6529478