• DocumentCode
    607036
  • Title

    A method for evaluating project management competency acquired from role-play training

  • Author

    Tachikawa, Yuki ; Maruyama, Hisataka ; Nakamura, T. ; Takashima, A.

  • Author_Institution
    Sch. of Comput. Sci., Tokyo Univ. of Technol., Tokyo, Japan
  • fYear
    2013
  • fDate
    13-15 March 2013
  • Firstpage
    162
  • Lastpage
    170
  • Abstract
    The information technology industry in Japan has required universities to provide project management education. In Tokyo University of Technology, role-play training has been carried out as part of project management education. The role-play scenarios necessary to run role-play exercises have been created in accordance with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. This paper describes a method for evaluating project management competency that learners gain through role-play training conducted using the scenarios. Competency in project management is assessed from a learner´s behavior characteristics in taking an appropriate action when needed. We first examined the quality of the role-play scenarios by using a design checklist based on Goal-Based Scenarios (GBS). In addition, we analyzed the behavior of each learner during a role-play exercise by using rubrics based on how the user behaved. A high correlation was found between the acquired skill with which learners generally played the role assigned to them in role-play training and the level of quality of the role-play scenario. Based on the analysis results, we will propose a method for helping learners to be able to take effective action by providing appropriate advice from a software agent and feedback from a teacher, along with use of the GBS checklist.
  • Keywords
    educational technology; project management; software agents; ADDIE; GBS; GBS checklist; Japan; Tokyo University of Technology; goal-based scenarios; information technology industry; project management competency; project management education; role-play exercises; role-play training; software agent; Companies; Educational institutions; Industries; Project management; Training; ADDIE model; GBS; PMCDF; Project management; Role-play training; Rubrics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Engineering Education Conference (EDUCON), 2013 IEEE
  • Conference_Location
    Berlin
  • ISSN
    2165-9559
  • Print_ISBN
    978-1-4673-6111-8
  • Electronic_ISBN
    2165-9559
  • Type

    conf

  • DOI
    10.1109/EduCon.2013.6530101
  • Filename
    6530101