DocumentCode
607192
Title
Teaching finite state machines with case method and role play
Author
Joseph, Sadiku ; Schumm, M. ; Rummel, O. ; Soska, Alexander ; Reschke, M. ; Mottok, Jurgen ; Niemetz, M. ; Schroll-Decker, Irmgard
Author_Institution
Lab. for Safe & Secure Syst., Univ. of Appl. Sci. Regensburg, Regensburg, Germany
fYear
2013
fDate
13-15 March 2013
Firstpage
1305
Lastpage
1312
Abstract
The professional requirements in Software Engineering have become highly volatile due to the complexities of project development and rapid and innovative changes occurring in the field. Therefore, the development of inter-personal and social competences has gained central importance in the training of software developers. This paper will present a concept allowing to acquire competences by using Case Method and Role Play as instruments in several lectures of Software Engineering. By approaching the issue of competence acquisition on a technical as well as on an educational and social level, life-long learning is facilitated and supported.
Keywords
computer science education; continuing professional development; finite state machines; software engineering; teaching; case method; competence acquisition; educational level; finite state machine teaching; interpersonal competence; life-long learning; project development; role play; social competence; social level; software developer training; software engineering; technical level; Conferences; Educational institutions; Engineering education; Programming profession; Software engineering; Case Method; Role Play; competences; learning arrangement; life-long learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Engineering Education Conference (EDUCON), 2013 IEEE
Conference_Location
Berlin
ISSN
2165-9559
Print_ISBN
978-1-4673-6111-8
Electronic_ISBN
2165-9559
Type
conf
DOI
10.1109/EduCon.2013.6530275
Filename
6530275
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