DocumentCode
607248
Title
Game service platform based on the real-time streaming
Author
Kyoung-ill Kim ; Kyu-Chul Lee
Author_Institution
Creative Content Lab., Electron. & Telecommun. Res. Inst., Daejeon, South Korea
fYear
2012
fDate
3-5 Dec. 2012
Firstpage
253
Lastpage
256
Abstract
In order to implement the gaming service based on the real-time streaming, there are need many solution that game screen capture and audio/video encoding in real time created by high-performance server-generated game screen, and real-time streaming to the client device. So, we present a game service platform which is running and management of the game screen running on the server, captured and encoded screen provides a thin-client desktop by real-time streaming. It offer web-based services allowing game play on the smaller end-devices like low-cost PCs, set-top boxes and smart devices without requiring the games to be installed locally.
Keywords
Web services; audio coding; audio streaming; computer games; network computers; real-time systems; video coding; video streaming; Web-based services; audio encoding; captured screen; client device; encoded screen; game screen capture; game service platform; high-performance server-generated game screen; low-cost PC; real-time streaming; set-top boxes; smart devices; thin-client desktop; video encoding; A/V Encoding; Cloud computing; Game service platform; Games on Demand; Streaming;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing and Convergence Technology (ICCCT), 2012 7th International Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4673-0894-6
Type
conf
Filename
6530337
Link To Document