DocumentCode
607490
Title
Democratizing 3D dynamic gestures recognition
Author
Caon, M. ; Yong Yue ; Tscherrig, J. ; Khaled, O.A. ; Mugellini, E.
fYear
2013
fDate
15-17 Jan. 2013
Firstpage
7
Lastpage
12
Abstract
Developing vision-based 3D gestures recognition systems requires strong expertise and knowledge in computer vision and machine learning techniques. As human-computer interaction researchers do not generally have a thorough knowledge of these techniques, we developed Gesta. Gesta is a tool that enables non-experts in vision computing and artificial intelligence techniques to rapidly develop a 3D gestures recognition system prototype and to support the gesture design process. This tool works with up to two Microsoft Kinects, and integrates the depth cameras calibration algorithm and the hidden Markov models classifier. The users can manage these complex functions through a simple graphical user interface, even if they do not have any expertise in computer vision and machine learning domains. A usability test with 12 researchers with experience in human-computer interaction has been conducted in order to evaluate the overall usability of this tool. Results demonstrate that the testers appreciated the Gesta tool which scored 88.9 points out of 100 in the Brooke´s system usability scale.
Keywords
calibration; computer vision; gesture recognition; graphical user interfaces; hidden Markov models; human computer interaction; image sensors; learning (artificial intelligence); object recognition; 3D dynamic gestures recognition democratization; Brooke system usability scale; Gesta; Microsoft Kinects; artificial intelligence techniques; computer vision; depth cameras calibration algorithm; gesture design process; graphical user interface; hidden Markov models classifier; human-computer interaction; machine learning domains; machine learning techniques; usability test; vision computing; vision-based 3D gestures recognition systems; Cameras; Gesture recognition; Graphical user interfaces; Hidden Markov models; Human computer interaction; Skeleton; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
User-Centered Computer Vision (UCCV), 2013 1st IEEE Workshop on
Conference_Location
Tampa, FL
Print_ISBN
978-1-4673-5675-6
Electronic_ISBN
978-1-4673-5674-9
Type
conf
DOI
10.1109/UCCV.2013.6530800
Filename
6530800
Link To Document