• DocumentCode
    609853
  • Title

    Empirical Study on the Effect of Achievement Badges in TRAKLA2 Online Learning Environment

  • Author

    Hakulinen, L. ; Auvinen, T. ; Korhonen, A.

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Aalto Univ., Espoo, Finland
  • fYear
    2013
  • fDate
    21-24 March 2013
  • Firstpage
    47
  • Lastpage
    54
  • Abstract
    Achievement badges are a form of gamification that can be used to motivate users and to encourage desired actions. In this study, we describe and evaluate the use of achievement badges in the TRAKLA2 online learning environment where students complete interactive, automatically assessed exercises about data structures and algorithms. The students´ activity in TRAKLA2 was logged in order to find out whether the achievement badges had an effect on their behavior. We used a between-subject experimental design where the students (N=281) were randomly divided into a treatment and a control group, with and without achievement badges. Students in the treatment group were awarded achievement badges, for example, for solving exercises with only one attempt, returning exercises early, or completing an exercise round with full points. Course grading was similar for both groups, i.e. collecting badges did not affect the final grade. Our results show that achievement badges can be used to affect the behavior of students even when the badges have no impact on the grading. Statistically significant differences in students´ behavior were observed with some badge types, while some badges did not seem to have such an effect. We also found that students in the two studied courses responded differently to the badges. Based on our findings, achievement badges seem like a promising method to motivate students and to encourage desired study practices.
  • Keywords
    computer aided instruction; computer science education; educational courses; statistical analysis; TRAKLA2 online learning environment; achievement badge; between-subject experimental design; computer science education; course grading; data algorithm; data structure; gamification form; statistical difference; study practice; Algorithm design and analysis; Calibration; Computer science; Data structures; Educational institutions; Games; achievement badges; e-learning; gamification;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Learning and Teaching in Computing and Engineering (LaTiCE), 2013
  • Conference_Location
    Macau
  • Print_ISBN
    978-1-4673-5627-5
  • Electronic_ISBN
    978-0-7695-4960-6
  • Type

    conf

  • DOI
    10.1109/LaTiCE.2013.34
  • Filename
    6542238