DocumentCode :
613189
Title :
Keynote speaker: Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution
Author :
Bailenson, Jeremy
Author_Institution :
Stanford Univ., Stanford, CA, USA
fYear :
2013
fDate :
18-20 March 2013
Abstract :
Cyberspace technology often grants us (or others) control over our self-representations. At the click of a button, one can alter our avatars´ appearance and behavior. Indeed, in virtual reality we can often appear to others as ideal in stature and weight, what ever we want in terms of age and gender, and exhibit perfect form while surfing a forty foot wave. Centuries of philosophical discussion and decades of social science research has explored the concept of “the self”, but in the digital age we are encountering iden-tity-bending only imagined by science fiction authors. In this talk, I explore a research program that explores what William Gibson referred to as “the infinite plasticity” of digital identity. In particular, I address two research areas. The first, called The Proteus Effect, explores the consequences of choosing avatars whose lappearancel differs from our own. Over forty years ago, social psychologists demonstrated self perception effects, for example wearing a black uniform causes more aggressive behavior. Similarly, as we choose our avatars online, do our avatars change us in turn? A series of studies explore how putting people in avatars of different attractiveness, height, and age alter not only behavior online but also subsequent actions in the physical world. The second area examines the consequences of choosing avatars whose Ibehaviorl differs from our own, specifically the phenomenon of seeing oneself in the third person performing an action one has never physically performed. Once a three-dimensional model resembling a specific person has been constructed, that model can be animated to perform any action fathomable to programmers. A series of studies examine how watching one´s own self behave in novel manners affects memory, health behavior, and persuasion. I discuss related communication and psychological theories, as well as implications for citizens living in the digital age.
Keywords :
avatars; social aspects of automation; solid modelling; Proteus effect; avatars; cyberspace technology; eternal life; identity-bending; infinite plasticity; new worlds; science fiction authors; self perception effects; social psychologists; social science research; three-dimensional model; virtual reality; virtual revolution;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2013 IEEE
Conference_Location :
Lake Buena Vista, FL
ISSN :
1087-8270
Print_ISBN :
978-1-4673-4795-2
Type :
conf
DOI :
10.1109/VR.2013.6549341
Filename :
6549341
Link To Document :
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