DocumentCode
613213
Title
Visual masking parameters for virtual environments
Author
Drummond, Jason ; Steed, Anthony
Author_Institution
Univ. Coll. London, London, UK
fYear
2013
fDate
18-20 March 2013
Firstpage
65
Lastpage
66
Abstract
Visual masking is a technique whereby the rapid presentation of an image can render another image unavailable to conscious perception. Many of its parameters have been studied but the stimuli have traditionally tended to be two dimensional in form, including those used in masked priming experiments. Recently, however, studies have begun to look at visual masking within stereoscopic, virtual environments (VEs). This paper outlines two experiments that alter various properties of visually masked, virtual objects. The first experiment found a significant interaction between surface-colour saturation and texture fluency. The second found an exposure effect modulating affective, visually masked stimuli. Using visually masked, affect-laden stimuli within a VE holds out the promise of creating a potent way to alter affective processes and behaviour. The potential of such effects is widespread, including use within psychotherapeutic interventions, training scenarios and video games.
Keywords
image texture; rendering (computer graphics); virtual reality; affect-laden stimuli; psychotherapeutic interventions; rapid image presentation; stereoscopic virtual environments; surface-colour saturation; texture fluency; training scenarios; video games; virtual objects; visual masking parameters; visual masking technique; Navigation; Psychology; Stereo image processing; Surface texture; Virtual environments; Visualization; Virtual environments; affective psychology; visual masking;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2013 IEEE
Conference_Location
Lake Buena Vista, FL
ISSN
1087-8270
Print_ISBN
978-1-4673-4795-2
Type
conf
DOI
10.1109/VR.2013.6549365
Filename
6549365
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