DocumentCode :
613215
Title :
Natural head motion for 3D social games
Author :
Sherstyuk, Andrei ; Treskunov, Anton
fYear :
2013
fDate :
18-20 March 2013
Firstpage :
69
Lastpage :
70
Abstract :
Natural head motion is the key component in Virtual Reality systems where users are immersed via personal eyewear. The advent of webcam tracking technologies made head motion available on every desktop, for any 3D game, calling for revised methods of handling user head motion in new, non-immersive settings. We present several novel techniques of using head motion in 3D social games. We show that head tracking is not only a useful, but also an enabling technology, that creates new means of interaction between players, makes gameplay more personal and game controls more flexible.
Keywords :
computer games; object tracking; virtual reality; 3D social games; Webcam tracking technologies; head tracking; natural head motion; personal eyewear; virtual reality systems; Avatars; Cameras; Games; Magnetic heads; Mars; Three-dimensional displays; Tracking;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2013 IEEE
Conference_Location :
Lake Buena Vista, FL
ISSN :
1087-8270
Print_ISBN :
978-1-4673-4795-2
Type :
conf
DOI :
10.1109/VR.2013.6549367
Filename :
6549367
Link To Document :
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