DocumentCode
613244
Title
Realistic immersion of a user into humanoids of different sizes and proportions in lmmersive virtual reality
Author
Weiwei Zhao ; Madhavan, Vis
fYear
2013
fDate
18-20 March 2013
Firstpage
149
Lastpage
150
Abstract
In immersive virtual reality simulations in which users are immersed into full body humanoids, it is typically the case that the humanoid size and proportions have to match those of the immersed user for the immersion to be realistic. However, a key aim of these simulations may be to study how users of different body sizes and proportions interact with the environment. We have developed a real time motion retargeting method by which users can be immersed into different humanoids and other kinematically similar avatars, and still experience a realistic feeling of immersion. A set of experiments aimed at studying the realism of the immersion indicate that users indeed experience a realistic sense of immersion into different humanoids.
Keywords
avatars; user interfaces; avatars; body sizes; full body humanoids; humanoid size; immersive virtual reality simulations; real-time motion retargeting method; realistic user immersion; Anthropometry; Ergonomics; Joints; Lifting equipment; Sensors; Virtual environments; Avatar; Immersive virtual reality; Posture mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2013 IEEE
Conference_Location
Lake Buena Vista, FL
ISSN
1087-8270
Print_ISBN
978-1-4673-4795-2
Type
conf
DOI
10.1109/VR.2013.6549406
Filename
6549406
Link To Document