• DocumentCode
    613244
  • Title

    Realistic immersion of a user into humanoids of different sizes and proportions in lmmersive virtual reality

  • Author

    Weiwei Zhao ; Madhavan, Vis

  • fYear
    2013
  • fDate
    18-20 March 2013
  • Firstpage
    149
  • Lastpage
    150
  • Abstract
    In immersive virtual reality simulations in which users are immersed into full body humanoids, it is typically the case that the humanoid size and proportions have to match those of the immersed user for the immersion to be realistic. However, a key aim of these simulations may be to study how users of different body sizes and proportions interact with the environment. We have developed a real time motion retargeting method by which users can be immersed into different humanoids and other kinematically similar avatars, and still experience a realistic feeling of immersion. A set of experiments aimed at studying the realism of the immersion indicate that users indeed experience a realistic sense of immersion into different humanoids.
  • Keywords
    avatars; user interfaces; avatars; body sizes; full body humanoids; humanoid size; immersive virtual reality simulations; real-time motion retargeting method; realistic user immersion; Anthropometry; Ergonomics; Joints; Lifting equipment; Sensors; Virtual environments; Avatar; Immersive virtual reality; Posture mapping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2013 IEEE
  • Conference_Location
    Lake Buena Vista, FL
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-4795-2
  • Type

    conf

  • DOI
    10.1109/VR.2013.6549406
  • Filename
    6549406