DocumentCode :
613248
Title :
Color blending in outdoor optical see-through AR: The effect of real-world backgrounds on user interface color
Author :
Gabbard, Joseph L. ; Swan, J. Edward ; Zarger, Adam
fYear :
2013
fDate :
18-20 March 2013
Firstpage :
157
Lastpage :
158
Abstract :
When viewing augmented reality (AR) through an optical see-through head-mounted display (oHMD), the colors of AR elements become washed out as the luminance of the background increases. In addition, the colors of AR elements can shift and change depending on the color of the background that the AR elements are seen against. Both of these phenomena result from the way the color of an AR element blends with the color of the real-world background that the AR element is seen against. Although the fact that this color blending occurs is generally known, to date it has not been systematically studied or quantified. In this work, we sought to quantify this color blending by building an apparatus that allows precise and repeatable color measurements, and then conducting an empirical engineering study.
Keywords :
augmented reality; helmet mounted displays; user interfaces; AR element; augmented reality; background luminance; color blending; color measurement; empirical engineering study; oHMD; optical see-through head-mounted display; outdoor optical see-through AR; real-world background effect; user interface color; Biomedical optical imaging; Color; Computer science; Image color analysis; Lenses; Materials; Three-dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2013 IEEE
Conference_Location :
Lake Buena Vista, FL
ISSN :
1087-8270
Print_ISBN :
978-1-4673-4795-2
Type :
conf
DOI :
10.1109/VR.2013.6549410
Filename :
6549410
Link To Document :
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