DocumentCode
613257
Title
Using game engine to enhance mobility modeling in network simulations
Author
Xun Luo
fYear
2013
fDate
18-20 March 2013
Firstpage
177
Lastpage
178
Abstract
Mobility modeling is important for network simulation. However, Random Waypoint model and its variants fail to satisfactorily depict mobile users´ movement patterns with fidelity. Two features of a game engine, namely character AI and pathfinding can be utilized to enhance mobility modeling in network simulations. This demo builds a virtual scene of typical office environment with multiple employees. Movements of the virtual characters are firstly generated and visualized using Random Waypoint model, and then using alternative approaches combining AI-based control with pathfinding. Through comparison it can be clearly observed that the latter improves simulation fidelity significantly.
Keywords
computer games; digital simulation; mobile computing; office environment; personnel; virtual reality; AI-based control; Random Waypoint model; character AI; employees; game engine; mobile user movement patterns; mobility modeling enhancement; network simulations; office environment virtual scene; pathfinding; simulation fidelity; virtual character movement; Artificial intelligence; Computational modeling; Engines; Games; Mobile computing; Solid modeling; Visualization; Game Engine; Mobility Modeling; Network Simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2013 IEEE
Conference_Location
Lake Buena Vista, FL
ISSN
1087-8270
Print_ISBN
978-1-4673-4795-2
Type
conf
DOI
10.1109/VR.2013.6549420
Filename
6549420
Link To Document