DocumentCode :
613257
Title :
Using game engine to enhance mobility modeling in network simulations
Author :
Xun Luo
fYear :
2013
fDate :
18-20 March 2013
Firstpage :
177
Lastpage :
178
Abstract :
Mobility modeling is important for network simulation. However, Random Waypoint model and its variants fail to satisfactorily depict mobile users´ movement patterns with fidelity. Two features of a game engine, namely character AI and pathfinding can be utilized to enhance mobility modeling in network simulations. This demo builds a virtual scene of typical office environment with multiple employees. Movements of the virtual characters are firstly generated and visualized using Random Waypoint model, and then using alternative approaches combining AI-based control with pathfinding. Through comparison it can be clearly observed that the latter improves simulation fidelity significantly.
Keywords :
computer games; digital simulation; mobile computing; office environment; personnel; virtual reality; AI-based control; Random Waypoint model; character AI; employees; game engine; mobile user movement patterns; mobility modeling enhancement; network simulations; office environment virtual scene; pathfinding; simulation fidelity; virtual character movement; Artificial intelligence; Computational modeling; Engines; Games; Mobile computing; Solid modeling; Visualization; Game Engine; Mobility Modeling; Network Simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2013 IEEE
Conference_Location :
Lake Buena Vista, FL
ISSN :
1087-8270
Print_ISBN :
978-1-4673-4795-2
Type :
conf
DOI :
10.1109/VR.2013.6549420
Filename :
6549420
Link To Document :
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