• DocumentCode
    613257
  • Title

    Using game engine to enhance mobility modeling in network simulations

  • Author

    Xun Luo

  • fYear
    2013
  • fDate
    18-20 March 2013
  • Firstpage
    177
  • Lastpage
    178
  • Abstract
    Mobility modeling is important for network simulation. However, Random Waypoint model and its variants fail to satisfactorily depict mobile users´ movement patterns with fidelity. Two features of a game engine, namely character AI and pathfinding can be utilized to enhance mobility modeling in network simulations. This demo builds a virtual scene of typical office environment with multiple employees. Movements of the virtual characters are firstly generated and visualized using Random Waypoint model, and then using alternative approaches combining AI-based control with pathfinding. Through comparison it can be clearly observed that the latter improves simulation fidelity significantly.
  • Keywords
    computer games; digital simulation; mobile computing; office environment; personnel; virtual reality; AI-based control; Random Waypoint model; character AI; employees; game engine; mobile user movement patterns; mobility modeling enhancement; network simulations; office environment virtual scene; pathfinding; simulation fidelity; virtual character movement; Artificial intelligence; Computational modeling; Engines; Games; Mobile computing; Solid modeling; Visualization; Game Engine; Mobility Modeling; Network Simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2013 IEEE
  • Conference_Location
    Lake Buena Vista, FL
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-4795-2
  • Type

    conf

  • DOI
    10.1109/VR.2013.6549420
  • Filename
    6549420