DocumentCode
613262
Title
Immersive virtual reality on-the-go
Author
Basu, Anirban ; Johnsen, Kyle ; Bogert, Kenneth ; Wins, Peter
Author_Institution
Univ. of Georgia, Athens, GA, USA
fYear
2013
fDate
18-20 March 2013
Firstpage
193
Lastpage
194
Abstract
We propose to demonstrate a ubiquitous immersive virtual reality system that is highly scalable and accessible to a larger audience. Latest trends in mobile communications as well as the entertainment industry seem to validate that, accessibility and scalability play an important role in democratizing technology. We present a practical design of such a system that offers the core affordances of immersive virtual reality in a portable and untethered configuration. In addition, we have developed an extensive immersive virtual experience that involves engaging users visually and aurally. This is an effort towards integrating VR into the space and time of user workflows.
Keywords
mobile computing; virtual reality; VR; entertainment industry; mobile communications; ubiquitous immersive virtual reality system; untethered configuration; user workflows; Educational institutions; Laboratories; Mobile communication; Solid modeling; Three-dimensional displays; Virtual environments;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2013 IEEE
Conference_Location
Lake Buena Vista, FL
ISSN
1087-8270
Print_ISBN
978-1-4673-4795-2
Type
conf
DOI
10.1109/VR.2013.6549426
Filename
6549426
Link To Document