DocumentCode :
613263
Title :
Serious games for training, rehabilitation and workforce development
Author :
Bertrand, J. ; Cairco Dukes, Lauren ; Dukes, Patrick ; Ebrahimi, Elham ; Hayes, Austen ; Mack, Naja ; McClendon, Jerome ; Parmar, Dhaval ; Pence, Toni Bloodworth ; Shannon, Blair ; Wachter, Aliceann ; Yanxiang Wu ; Babu, Sarath ; Hodges, Larry F.
Author_Institution :
Sch. of Comput., Clemson Univ., Clemson, SC, USA
fYear :
2013
fDate :
18-20 March 2013
Firstpage :
195
Lastpage :
196
Abstract :
We present a set of demonstrations of current work in the Clemson University Virtual Environments Group involving the development and testing of interactive virtual environments for applications in training, rehabilitation and workforce development. All of these applications are designed to leverage commodity hardware such as HDTVs, game controllers, and the Kinect sensor.
Keywords :
computer based training; patient rehabilitation; serious games (computing); virtual reality; Clemson University Virtual Environments Group; HDTV; Kinect sensor; game controllers; interactive virtual environment development; interactive virtual environment testing; rehabilitation; serious games; training; workforce development; Educational institutions; Games; Hospitals; Three-dimensional displays; Training; Virtual environments; 3D user interaction; patient safety; stroke rehabilitation; training; workforce development;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2013 IEEE
Conference_Location :
Lake Buena Vista, FL
ISSN :
1087-8270
Print_ISBN :
978-1-4673-4795-2
Type :
conf
DOI :
10.1109/VR.2013.6549427
Filename :
6549427
Link To Document :
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