• DocumentCode
    613278
  • Title

    Drumming in immersive virtual reality: The body shapes the way we play

  • Author

    Kilteni, Konstantina ; Bergstom, Ilias ; Slater, Mel

  • Author_Institution
    Event Lab., Univ. de Barcelona, Barcelona, Spain
  • fYear
    2013
  • fDate
    18-20 March 2013
  • Firstpage
    1
  • Lastpage
    1
  • Abstract
    Summary form only given. It has been shown that it is possible to generate perceptual illusions of ownership in immersive virtual reality (IVR) over a virtual body that visually substitutes a person´s real body, independently of appearance differences between the two [1, 2]. However, the psychological, behavioral and attitudinal consequences of such body transformations remain unknown [3]. Thirty six Caucasian people participated in a between-groups experiment where they played a West-African Djembe hand drum accompanying another avatar inside IVR. Participants were represented by plainly shaded white hands in the baseline condition, and either a casually dressed dark-skinned virtual body (CD) or a formal suited light-skinned body (FL) in the experimental conditions. Although the experienced body ownership illusion was strong for both groups, only the CD representation produced significant increases in participants´ movement patterns compared to the baseline and compared to the FL representation. Further analysis showed that the observed behavioral changes were a function of the illusion strength and the perceived appropriateness of the virtual body for drumming. These results demonstrate that full body ownership illusions can lead to substantial behavioral and possibly cognitive changes depending on the virtual body appearance, with important implications for learning, education, training, psychotherapy and rehabilitation applications using IVR.
  • Keywords
    avatars; CD representation; FL representation; IVR; West-African Djembe hand drum; avatar; body transformation; casually dressed dark-skinned virtual body; education application; formal suited light-skinned virtual body; illusion strength function; immersive virtual reality; learning application; perceptual ownership illusion; psychotherapy application; rehabilitation application; training application; virtual body appearance; Abstracts; Avatars; Education; Europe; Psychology; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2013 IEEE
  • Conference_Location
    Lake Buena Vista, FL
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-4795-2
  • Type

    conf

  • DOI
    10.1109/VR.2013.6549442
  • Filename
    6549442