DocumentCode
613766
Title
Is the user trained? Assessing performance and cognitive resource demands in the Virtusphere
Author
Marsh, William E. ; Hantel, Tim ; Zetzsche, Christoph ; Schill, Kerstin
Author_Institution
Kognitive Neuroinformatik, Univ. Bremen, Bremen, Germany
fYear
2013
fDate
16-17 March 2013
Firstpage
15
Lastpage
22
Abstract
Virtual reality systems provide a convenient means of studying human cognition and performance on a wide range of tasks for which real-world testing is cost prohibitive or difficult to control. For the results of such studies to be valid, it is important to ensure that aspects of the virtual experience do not alter a participant´s behavior or performance on the experimental tasks. This can be particularly difficult when using novel locomotion interfaces that require training. Training procedures should not be completed until movement tasks can be performed at a high level of ability and they do not interfere with concurrent cognitive tasks. A study is described in which subjects were trained to locomote in the Virtusphere, an interface resembling a “human-sized hamster ball.” The effectiveness of training is discussed in terms of both movement abilities and performance on a concurrent cognitive task. Movement performance was tracked as subjects learned to travel through a virtual environment. Additionally, subjects simultaneously completed cognitive tasks in a dual-task selective-interference paradigm. Results showed very rapid improvement on movement measures, including distance traveled and the ratio of collisions to distance traveled, with performance improvement becoming gradual within a few minutes. However, results also highlight persistent problems with concurrent spatial memory tasks, indicating that the training is not really done when performance on the movement metrics levels off.
Keywords
user interfaces; virtual reality; Virtusphere interface; cognitive resource demand; concurrent cognitive task; concurrent spatial memory task; dual-task selective-interference paradigm; human-sized hamster ball interface; locomotion interface; movement performance; performance assessment; user training procedure; virtual environment; virtual experience; virtual reality system; Atmospheric measurements; Cognition; Particle measurements; Training; Virtual reality; Virtusphere; dual-task paradigm; locomotion; training; working memory;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2013 IEEE Symposium on
Conference_Location
Orlando, FL
Print_ISBN
978-1-4673-6097-5
Type
conf
DOI
10.1109/3DUI.2013.6550191
Filename
6550191
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