• DocumentCode
    613773
  • Title

    Expressing animated performances through puppeteering

  • Author

    Shiratori, T. ; Mahler, Moshe ; Trezevant, Warren ; Hodgins, Jessica K.

  • fYear
    2013
  • fDate
    16-17 March 2013
  • Firstpage
    59
  • Lastpage
    66
  • Abstract
    An essential form of communication between the director and the animators early in the animation pipeline is rough cut at the motion (a blocked-in animation). This version of the character´s performance allows the director and animators to discuss how the character will play his/her role in each scene. However, blocked-in animation is also quite time consuming to construct, with short scenes requiring many hours of preparation between presentations. In this paper, we present a puppeteering interface for creating blocked-in motion for characters and various simulation effects more quickly than is possible in a keyframing interface. The animator manipulates one of a set of tracked objects in a motion capture system to control a few degrees of freedom of the character on each take. We explore the design space for the 3D puppeteering interface with a set of seven professional animators using a “think-aloud” protocol. We present a number of animations that they created and compare the time required to create similar animations in our 3D user interface and a commercial keyframing interface.
  • Keywords
    computer animation; graphical user interfaces; 3D puppeteering interface; 3D user interface; animated performance; animation pipeline; blocked-in animation; keyframing interface; motion capture system; simulation effect; think-aloud protocol; Animation; Databases; Joints; Sensitivity; Three-dimensional displays; Timing; Tracking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2013 IEEE Symposium on
  • Conference_Location
    Orlando, FL
  • Print_ISBN
    978-1-4673-6097-5
  • Type

    conf

  • DOI
    10.1109/3DUI.2013.6550198
  • Filename
    6550198