DocumentCode
613773
Title
Expressing animated performances through puppeteering
Author
Shiratori, T. ; Mahler, Moshe ; Trezevant, Warren ; Hodgins, Jessica K.
fYear
2013
fDate
16-17 March 2013
Firstpage
59
Lastpage
66
Abstract
An essential form of communication between the director and the animators early in the animation pipeline is rough cut at the motion (a blocked-in animation). This version of the character´s performance allows the director and animators to discuss how the character will play his/her role in each scene. However, blocked-in animation is also quite time consuming to construct, with short scenes requiring many hours of preparation between presentations. In this paper, we present a puppeteering interface for creating blocked-in motion for characters and various simulation effects more quickly than is possible in a keyframing interface. The animator manipulates one of a set of tracked objects in a motion capture system to control a few degrees of freedom of the character on each take. We explore the design space for the 3D puppeteering interface with a set of seven professional animators using a “think-aloud” protocol. We present a number of animations that they created and compare the time required to create similar animations in our 3D user interface and a commercial keyframing interface.
Keywords
computer animation; graphical user interfaces; 3D puppeteering interface; 3D user interface; animated performance; animation pipeline; blocked-in animation; keyframing interface; motion capture system; simulation effect; think-aloud protocol; Animation; Databases; Joints; Sensitivity; Three-dimensional displays; Timing; Tracking;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2013 IEEE Symposium on
Conference_Location
Orlando, FL
Print_ISBN
978-1-4673-6097-5
Type
conf
DOI
10.1109/3DUI.2013.6550198
Filename
6550198
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