DocumentCode :
613782
Title :
Effects of visual conflicts on 3D selection task performance in stereoscopic display environments
Author :
Bruder, Gerd ; Steinicke, Frank ; Sturzlinger, Wolfgang
Author_Institution :
Dept. of Comput. Sci., Univ. of Wurzburg, Wurzburg, Germany
fYear :
2013
fDate :
16-17 March 2013
Firstpage :
115
Lastpage :
118
Abstract :
Mid-air direct-touch interaction in stereoscopic display environments poses challenges to the design of 3D user interfaces. Not only is passive haptic feedback usually absent when selecting a virtual object displayed with positive or negative parallax relative to a display surface, but such setups also suffer from inherent visual conflicts, such as vergence/accommodation mismatches and double vision. In particular, if the user tries to select a virtual object with a finger or input device, either the virtual object or the user´s finger will appear blurred, resulting in an ambiguity for selections that may significantly impact the user´s performance. In this paper we evaluate the effect of visual conflicts for mid-air 3D selection performance within arm´s reach on a stereoscopic table with a Fitts´ Law experiment. We compare three different techniques with different levels of visual conflicts for selecting a virtual object: real hand, virtual offset cursor, and virtual offset hand. Our results show that the error rate is highest for the real hand condition and less for the virtual offset-based techniques. However, our results indicate that selections with the real hand resulted in the highest effective throughput of all conditions. This suggests that virtual offset-based techniques do not improve overall performance.
Keywords :
gesture recognition; haptic interfaces; human computer interaction; stereo image processing; three-dimensional displays; virtual reality; 3D selection task performance; 3D user interface design; Fitts Law experiment; mid-air 3D selection performance; mid-air direct-touch interaction; negative parallax; passive haptic feedback; positive parallax; real hand; stereoscopic display environments; stereoscopic table; virtual object selection; virtual offset cursor; virtual offset hand; visual conflicts; Error analysis; Indexes; Standards; Stereo image processing; Three-dimensional displays; Throughput; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D User Interfaces (3DUI), 2013 IEEE Symposium on
Conference_Location :
Orlando, FL
Print_ISBN :
978-1-4673-6097-5
Type :
conf
DOI :
10.1109/3DUI.2013.6550207
Filename :
6550207
Link To Document :
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