DocumentCode
613811
Title
Poster: Using the whole body for multi-channel gestural interface
Author
Steptoe, William ; Lu Zhao
Author_Institution
Dept. of Comput. Sci., Univ. Coll. London, London, UK
fYear
2013
fDate
16-17 March 2013
Firstpage
177
Lastpage
178
Abstract
With the proliferation of touch-screen devices and sensors that are able to track full-body movement in real-time, consumers are experiencing a shift in how they may interface with digital content. Such interfaces sense and interpret human motion, and so interaction metaphors must be built with the body in mind. The hands are the most dexterous and among the most expressive parts of our bodies, and hence are central to the majority of modern gestural input paradigms. Making fuller use of the whole body by considering more than the hands enables a greater array of possible gestural input channels and has not been thoroughly explored. This paper discusses design considerations for somatic interactions that employ multiple degrees of bodily freedom to grant synchronous and parallel input channels. Due to the physical and spatial nature of our bodies, such interfaces are well-suited to 3D graphical applications and we present a user study comparing a traditional method of virtual object manipulation with the gestural equivalents that make use of the whole body as a multi-channel interface.
Keywords
gesture recognition; 3D graphical application; digital content; gestural input paradigm; interaction metaphor; multichannel gestural interface; touch screen device; touch screen sensor; user study; virtual object manipulation; Analysis of variance; Human computer interaction; Sensors; Standards; Switches; Three-dimensional displays; Usability;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2013 IEEE Symposium on
Conference_Location
Orlando, FL
Print_ISBN
978-1-4673-6097-5
Type
conf
DOI
10.1109/3DUI.2013.6550236
Filename
6550236
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